Abstract
Digital technologies in combination with creative activities have been in-troduced in schools as a strategy for learning and teaching activities offering scaffolding opportunities. In recent years digital game-based learning (DGBL) activities also has been tried out in schools. In this paper, we ex-amine how collaboration between school children is configured in problem solving activities whilst developing digital game designs. The study is based on a case of a creative workshop with school children (9-10 years of age) where game design activities were applied. Game design activities with the participating children, creative materials and technologies and chil-dren’s actions as well as interactions are analysed by using interaction analysis and parts of content analysis. The research questions concern the patterns, features, and challenges emerge among 9 to 10-year-old school children when collaboratively engaged in problem solving activities? The results of the study show that a sense of community emerged when the children worked on solving the problem of designing and producing a digi-tal game. Hence, when designing for mutuality, the design should allow for the participants’ experience acknowledging an affective awareness of a shared purpose.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings |
Editors | Anthony Brooks, Eva Brooks |
Number of pages | 16 |
Publisher | Springer |
Publication date | 1 Mar 2020 |
Pages | 683-698 |
ISBN (Print) | 978-3-030-53293-2 |
ISBN (Electronic) | 978-3-030-53294-9 |
DOIs | |
Publication status | Published - 1 Mar 2020 |
Event | 4th EAI International Conference on Design, Learning and Innovation, DLI 2019 - Aalborg University, Aalborg, Denmark Duration: 6 Nov 2019 → 8 Nov 2019 Conference number: 4 http://designlearninginnovation.org/ |
Conference
Conference | 4th EAI International Conference on Design, Learning and Innovation, DLI 2019 |
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Number | 4 |
Location | Aalborg University |
Country/Territory | Denmark |
City | Aalborg |
Period | 06/11/2019 → 08/11/2019 |
Internet address |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Volume | 328 |
ISSN | 1867-8211 |
Keywords
- Collaboration
- Digital Game-Based Learning (DGBL)
- Game-Based Design
- Problem solving
- School children