Problem Solving and Collaboration when School Children Develop Game Designs

Jeanette Sjöberg, Eva Brooks

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

6 Citations (Scopus)

Abstract

Digital technologies in combination with creative activities have been in-troduced in schools as a strategy for learning and teaching activities offering scaffolding opportunities. In recent years digital game-based learning (DGBL) activities also has been tried out in schools. In this paper, we ex-amine how collaboration between school children is configured in problem solving activities whilst developing digital game designs. The study is based on a case of a creative workshop with school children (9-10 years of age) where game design activities were applied. Game design activities with the participating children, creative materials and technologies and chil-dren’s actions as well as interactions are analysed by using interaction analysis and parts of content analysis. The research questions concern the patterns, features, and challenges emerge among 9 to 10-year-old school children when collaboratively engaged in problem solving activities? The results of the study show that a sense of community emerged when the children worked on solving the problem of designing and producing a digi-tal game. Hence, when designing for mutuality, the design should allow for the participants’ experience acknowledging an affective awareness of a shared purpose.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
EditorsAnthony Brooks, Eva Brooks
Number of pages16
PublisherSpringer
Publication date1 Mar 2020
Pages683-698
ISBN (Print)978-3-030-53293-2
ISBN (Electronic)978-3-030-53294-9
DOIs
Publication statusPublished - 1 Mar 2020
Event4th EAI International Conference on Design, Learning and Innovation, DLI 2019 - Aalborg University, Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 4
http://designlearninginnovation.org/

Conference

Conference4th EAI International Conference on Design, Learning and Innovation, DLI 2019
Number4
LocationAalborg University
Country/TerritoryDenmark
CityAalborg
Period06/11/201908/11/2019
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume328
ISSN1867-8211

Keywords

  • Collaboration
  • Digital Game-Based Learning (DGBL)
  • Game-Based Design
  • Problem solving
  • School children

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