Playing digital games, also known as gaming, is a pervasive phenomenon of modern life, especially for children and youngsters . Although gaming must be regarded as a typical activity for these age groups, research also shows that gaming in some cases may be associated with internalizing and externalizing difficulties, particularly when gaming becomes problematic . The present review addresses some of the basic questions regarding gaming, such as why do young people play digital games, and what defines problematic gaming . The review then examines some of the empirical evidence concerning the association between problematic gaming and anxiety . Fi- nally, some practical recommendations for youth mental health professionals are provided .
|Translated title of the contribution||Problematic gaming and anxiety|
|Journal||Pædagogisk Psykologisk Tidsskrift|
|Publication status||Published - 2018|