Procedural Content Generation in Games

Noor Shaker, Julian Togelius, Mark J. Nelson

Research output: Book/ReportBookResearch

Original languageEnglish
PublisherSpringer
ISBN (Electronic)978-3-319-42714-0
Publication statusPublished - 2016

Cite this

Shaker, N., Togelius, J., & J. Nelson, M. (2016). Procedural Content Generation in Games. Springer.
Shaker, Noor ; Togelius, Julian ; J. Nelson, Mark. / Procedural Content Generation in Games. Springer, 2016.
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title = "Procedural Content Generation in Games",
author = "Noor Shaker and Julian Togelius and {J. Nelson}, Mark",
year = "2016",
language = "English",
publisher = "Springer",
address = "Germany",

}

Shaker, N, Togelius, J & J. Nelson, M 2016, Procedural Content Generation in Games. Springer.

Procedural Content Generation in Games. / Shaker, Noor; Togelius, Julian; J. Nelson, Mark.

Springer, 2016.

Research output: Book/ReportBookResearch

TY - BOOK

T1 - Procedural Content Generation in Games

AU - Shaker, Noor

AU - Togelius, Julian

AU - J. Nelson, Mark

PY - 2016

Y1 - 2016

M3 - Book

BT - Procedural Content Generation in Games

PB - Springer

ER -

Shaker N, Togelius J, J. Nelson M. Procedural Content Generation in Games. Springer, 2016.