Abstract
A current research topic within virtual reality is to allow the
user to move by natural walking in a virtual environment that exceeds the
size of the tracking area. Multiple approaches to overlapping architecture
dealing with this issue already exist, but they are either custom made
for a specific tracking area size or require a tracking area too large to
work efficiently for personal use. This paper proposes a method to make
scalable overlapping architecture by procedural generation of tile-based
mazes that seamlessly teleport the user using portals. We evaluated how
the tile size of the overlapping maze affects the user’s spatial awareness
of their physical position. 23 participants of Aalborg University students
completed the Spatial Awareness Task of finding a tile that overlapped
with their starting tile in a 33, 44, and 55 tile maze. Between condition
33 and 55, and condition 44 and 55, participants were more
confused in the 55 tile maze compared to 33 (p = .0015) and 44 (p
= .0295) tile mazes.
user to move by natural walking in a virtual environment that exceeds the
size of the tracking area. Multiple approaches to overlapping architecture
dealing with this issue already exist, but they are either custom made
for a specific tracking area size or require a tracking area too large to
work efficiently for personal use. This paper proposes a method to make
scalable overlapping architecture by procedural generation of tile-based
mazes that seamlessly teleport the user using portals. We evaluated how
the tile size of the overlapping maze affects the user’s spatial awareness
of their physical position. 23 participants of Aalborg University students
completed the Spatial Awareness Task of finding a tile that overlapped
with their starting tile in a 33, 44, and 55 tile maze. Between condition
33 and 55, and condition 44 and 55, participants were more
confused in the 55 tile maze compared to 33 (p = .0015) and 44 (p
= .0295) tile mazes.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings |
Editors | Anthony Brooks, Eva Irene Brooks |
Number of pages | 15 |
Volume | 328 |
Publisher | Springer |
Publication date | 2020 |
Pages | 229-243 |
ISBN (Print) | 978-3-030-53293-2 |
ISBN (Electronic) | 978-3-030-53294-9 |
DOIs | |
Publication status | Published - 2020 |
Event | 8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark Duration: 6 Nov 2019 → 8 Nov 2019 Conference number: 8 http://artsit.org |
Conference
Conference | 8th EAI International Conference: ArtsIT, Interactivity & Game Creation |
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Number | 8 |
Location | Aalborg University |
Country/Territory | Denmark |
City | Aalborg |
Period | 06/11/2019 → 08/11/2019 |
Internet address |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Volume | 328 |
ISSN | 1867-8211 |
Keywords
- Virtual reality
- Overlapping architecture
- Procedurally generated content
- Locomotion in VR
- Natural walking
- Mazes
- Spatial cognition