Procedurally Generated Self Overlapping Mazes in Virtual Reality

Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Abstract

A current research topic within virtual reality is to allow the
user to move by natural walking in a virtual environment that exceeds the
size of the tracking area. Multiple approaches to overlapping architecture
dealing with this issue already exist, but they are either custom made
for a specific tracking area size or require a tracking area too large to
work efficiently for personal use. This paper proposes a method to make
scalable overlapping architecture by procedural generation of tile-based
mazes that seamlessly teleport the user using portals. We evaluated how
the tile size of the overlapping maze affects the user’s spatial awareness
of their physical position. 23 participants of Aalborg University students
completed the Spatial Awareness Task of finding a tile that overlapped
with their starting tile in a 33, 44, and 55 tile maze. Between condition
33 and 55, and condition 44 and 55, participants were more
confused in the 55 tile maze compared to 33 (p = .0015) and 44 (p
= .0295) tile mazes.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
Number of pages15
Volume328
PublisherSpringer
Publication date2020
Pages229-243
ISBN (Print)978-3-030-53293-2
ISBN (Electronic)978-3-030-53294-9
DOIs
Publication statusPublished - 2020
Event8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 8
http://artsit.org

Conference

Conference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Number8
LocationAalborg University
Country/TerritoryDenmark
CityAalborg
Period06/11/201908/11/2019
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume328
ISSN1867-8211

Keywords

  • Virtual reality
  • Overlapping architecture
  • Procedurally generated content
  • Locomotion in VR
  • Natural walking
  • Mazes
  • Spatial cognition

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