The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
|Title of host publication||IADIS International Conference Interfaces and Human Computer Interaction|
|Number of pages||9|
|Publisher||International Association for Development, IADIS|
|Publication date||22 Jul 2013|
|Publication status||Published - 22 Jul 2013|
|Event||International Conference Interfaces and Human Computer Interaction - Prag, Czech Republic|
Duration: 22 Jun 2013 → 24 Jun 2013
|Conference||International Conference Interfaces and Human Computer Interaction|
|Period||22/06/2013 → 24/06/2013|
Bibliographical noteWinner of Best Paper in conference.
- Affective Sound
- Adaptive Gameplay