Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)
629 Downloads (Pure)

Abstract

The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
Original languageEnglish
Title of host publicationIADIS International Conference Interfaces and Human Computer Interaction
Number of pages9
PublisherInternational Association for Development, IADIS
Publication date22 Jul 2013
Pages45-53
Publication statusPublished - 22 Jul 2013
EventInternational Conference Interfaces and Human Computer Interaction - Prag, Czech Republic
Duration: 22 Jun 201324 Jun 2013
http://www.iadisportal.org/ihci2013

Conference

ConferenceInternational Conference Interfaces and Human Computer Interaction
CountryCzech Republic
CityPrag
Period22/06/201324/06/2013
Internet address

Fingerprint

Biometrics
Acoustic waves
Feedback
Electromyography

Bibliographical note

Winner of Best Paper in conference.

Keywords

  • Psychophysiology
  • Biofeedback
  • Affective Sound
  • Adaptive Gameplay

Cite this

Garner, T. A., & Grimshaw, M. (2013). Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. In IADIS International Conference Interfaces and Human Computer Interaction (pp. 45-53). International Association for Development, IADIS.
Garner, Tom Alexander ; Grimshaw, Mark. / Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, 2013. pp. 45-53
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Garner, TA & Grimshaw, M 2013, Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. in IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, pp. 45-53, International Conference Interfaces and Human Computer Interaction, Prag, Czech Republic, 22/06/2013.

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. / Garner, Tom Alexander; Grimshaw, Mark.

IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, 2013. p. 45-53.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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KW - Biofeedback

KW - Affective Sound

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KW - affective sound

KW - biofeedback

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Garner TA, Grimshaw M. Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. In IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS. 2013. p. 45-53