Pyramid Algorithm Framework for Real-Time Image Effects

Adriá Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Pyramid methods are useful for certain image processing techniques due to their linear time complexity. Implementing them using compute shaders provides a basis for rendering image effects with reduced impact on performance compared to conventional methods. Although pyramid methods are used in the game industry, they are not easily accessible to all developers because many game engines do not include built-in support. We present a framework for a popular game engine that allows users to take advantage of pyramid methods for developing image effects. In order to evaluate the performance and to demonstrate the framework, a few image effects were implemented. These effects were compared to built-in effects of the same game engine. The results showed that the built-in image effects performed slightly better. The performance of our framework could potentially be improved through optimisation, mainly on the GPU.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
EditorsAnthony L. Brooks, Eva Brooks
PublisherSpringer
Publication date2017
Pages289-296
ISBN (Print)978-3-319-55833-2
ISBN (Electronic)978-3-319-55834-9
DOIs
Publication statusPublished - 2017
EventArtsIT, Interactivity & Game Creation 2016 - Aalborg University Esbjerg, Esbjerg, Denmark
Duration: 2 May 20163 May 2016
Conference number: 5
http://artsit.org/2016/show/home

Conference

ConferenceArtsIT, Interactivity & Game Creation 2016
Number5
LocationAalborg University Esbjerg
Country/TerritoryDenmark
CityEsbjerg
Period02/05/201603/05/2016
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume196
ISSN1867-8211

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