Abstract
Pyramid methods are useful for certain image processing techniques due to their linear time complexity. Implementing them using compute shaders provides a basis for rendering image effects with reduced impact on performance compared to conventional methods. Although pyramid methods are used in the game industry, they are not easily accessible to all developers because many game engines do not include built-in support. We present a framework for a popular game engine that allows users to take advantage of pyramid methods for developing image effects. In order to evaluate the performance and to demonstrate the framework, a few image effects were implemented. These effects were compared to built-in effects of the same game engine. The results showed that the built-in image effects performed slightly better. The performance of our framework could potentially be improved through optimisation, mainly on the GPU.
Original language | English |
---|---|
Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings |
Editors | Anthony L. Brooks, Eva Brooks |
Publisher | Springer |
Publication date | 2017 |
Pages | 289-296 |
ISBN (Print) | 978-3-319-55833-2 |
ISBN (Electronic) | 978-3-319-55834-9 |
DOIs | |
Publication status | Published - 2017 |
Event | ArtsIT, Interactivity & Game Creation 2016 - Aalborg University Esbjerg, Esbjerg, Denmark Duration: 2 May 2016 → 3 May 2016 Conference number: 5 http://artsit.org/2016/show/home |
Conference
Conference | ArtsIT, Interactivity & Game Creation 2016 |
---|---|
Number | 5 |
Location | Aalborg University Esbjerg |
Country/Territory | Denmark |
City | Esbjerg |
Period | 02/05/2016 → 03/05/2016 |
Internet address |
Series | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
---|---|
Volume | 196 |
ISSN | 1867-8211 |