Real-Time Exploded View Animation Authoring in VR Based on Simplified Assembly Sequence Planning

Jesper Gaarsdal*, Sune Wolff, Claus Brøndgaard Madsen

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
40 Downloads (Pure)

Abstract

In this paper, we present an animation authoring tool, capable of automatically generating an exploded view of assemblies in real-time. 3D user interfaces in virtual reality are used for controlling the explosion distance of parts, as well as other metrics affecting the explosion direction and order. The methods used are based on assembly sequence planning and employ an assembly-by-disassembly approach, requiring no additional information about parts other than their geometry and position in the assembled state. The computation times for five assemblies of different complexities are presented, tested on a standalone virtual reality device.
Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Number of pages2
PublisherIEEE (Institute of Electrical and Electronics Engineers)
Publication date1 May 2023
Pages667-668
ISBN (Print)979-8-3503-4840-8
ISBN (Electronic)979-8-3503-4839-2
DOIs
Publication statusPublished - 1 May 2023
Event2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops - Pudong Shangri-La Hotel, Shanghai, China
Duration: 25 Mar 202329 Mar 2023
Conference number: 30
http://ieeevr.org/2023/

Conference

Conference2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
Number30
LocationPudong Shangri-La Hotel
Country/TerritoryChina
CityShanghai
Period25/03/202329/03/2023
Internet address

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

Keywords

  • Animation
  • Assemblies
  • Virtual Reality
  • Visualization
  • Animation Human computer interaction (HCI)
  • Computer graphics
  • Virtual reality
  • Computing methodologies
  • Human computer interaction (HCI)
  • Visualization systems and tools

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