Projects per year
Abstract
In this paper, we present an animation authoring tool, capable of automatically generating an exploded view of assemblies in real-time. 3D user interfaces in virtual reality are used for controlling the explosion distance of parts, as well as other metrics affecting the explosion direction and order. The methods used are based on assembly sequence planning and employ an assembly-by-disassembly approach, requiring no additional information about parts other than their geometry and position in the assembled state. The computation times for five assemblies of different complexities are presented, tested on a standalone virtual reality device.
Original language | English |
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Title of host publication | Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 |
Number of pages | 2 |
Publisher | IEEE (Institute of Electrical and Electronics Engineers) |
Publication date | 1 May 2023 |
Pages | 667-668 |
ISBN (Print) | 979-8-3503-4840-8 |
ISBN (Electronic) | 979-8-3503-4839-2 |
DOIs | |
Publication status | Published - 1 May 2023 |
Event | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops - Pudong Shangri-La Hotel, Shanghai, China Duration: 25 Mar 2023 → 29 Mar 2023 Conference number: 30 http://ieeevr.org/2023/ |
Conference
Conference | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops |
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Number | 30 |
Location | Pudong Shangri-La Hotel |
Country/Territory | China |
City | Shanghai |
Period | 25/03/2023 → 29/03/2023 |
Internet address |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Keywords
- Animation
- Assemblies
- Virtual Reality
- Visualization
- Animation Human computer interaction (HCI)
- Computer graphics
- Virtual reality
- Computing methodologies
- Human computer interaction (HCI)
- Visualization systems and tools
Fingerprint
Dive into the research topics of 'Real-Time Exploded View Animation Authoring in VR Based on Simplified Assembly Sequence Planning'. Together they form a unique fingerprint.Projects
- 1 Finished
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AAIVR: Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths
Gaarsdal, J. (PI), Madsen, C. B. (Supervisor) & Wolff, S. (Supervisor)
01/02/2021 → 31/01/2024
Project: Research
Activities
- 1 Conference organisation or participation
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2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Gaarsdal, J. (Participant)
25 Mar 2023 → 29 Mar 2023Activity: Attending an event › Conference organisation or participation
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Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths
Gaarsdal, J., 2024, Aalborg University Open Publishing. 180 p.Research output: PhD thesis
Open AccessFile57 Downloads (Pure) -
AssemblyNet: A Point Cloud Dataset and Benchmark for Predicting Part Directions in an Exploded Layout
Gaarsdal, J., Haurum, J. B., Wolff, S. & Madsen, C. B., Apr 2024, 2024 Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV). IEEE (Institute of Electrical and Electronics Engineers), p. 5824-5833 10 p. (IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open Access -
Automatically Generated Exploded View Animations in VR: A Deep Learning Approach
Gaarsdal, J., Wolff, S., Kiyokawa, K. & Madsen, C. B., 21 Dec 2023, (Submitted) In: I E E E Transactions on Visualization and Computer Graphics. 11 p.Research output: Contribution to journal › Journal article › Research › peer-review