Realtime synthesized sword-sounds in Wii computer games

Niels Böttcher

Research output: Contribution to conference without publisher/journalPosterResearch

Abstract

This paper presents the current work carried out on an
interactive sword fighting game, developed for the Wii
controller. The aim of the work is to develop highly
interactive action-sound, which is closely mapped to the
physical actions of the player. The interactive sword sound
is developed using a combination of granular synthesis and
subtractive synthesis simulating wind. The aim of the work
is to test if more interactive sound can affect the way
humans interact physically with their body, when playing
games with controllers such as the Wii remote.
Translated title of the contributionRealtime genererede sværdlyde til Wii computerspil
Original languageEnglish
Publication date16 Sept 2011
Number of pages2
Publication statusPublished - 16 Sept 2011
EventHaptic Audio Interaction Design - Aalborg University Copenhagen, Denmark
Duration: 16 Sept 201017 Sept 2010

Conference

ConferenceHaptic Audio Interaction Design
Country/TerritoryDenmark
CityAalborg University Copenhagen
Period16/09/201017/09/2010

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