Abstract
approach uses precomputed indirect illumination images, produced at certain intervals, which need not be constant.
When rendering a scene, the two closest images are then interpolated and added to the direct illumination to
produce the total illumination. Depending on the type of image produced, the algorithm allows a camera to move,
and even objects to be added or modified at runtime to some extent. Finally, we will see that the amount of data to
store and process can also be reduced using a dimensionality reduction algorithm such as PCA.
Original language | English |
---|---|
Title of host publication | WSCG 2012 Conference Proceedings : The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision |
Editors | Vaclav Skala |
Number of pages | 8 |
Publisher | Union Agency |
Publication date | 28 Jun 2012 |
Pages | 231-238 |
ISBN (Print) | 978-80-86943-79-4 |
Publication status | Published - 28 Jun 2012 |
Event | International Conference on Computer Graphics Theory and Applications (GRAPP 2011) - Vilamoura, Portugal Duration: 5 Mar 2011 → 7 Mar 2011 |
Conference
Conference | International Conference on Computer Graphics Theory and Applications (GRAPP 2011) |
---|---|
Country | Portugal |
City | Vilamoura |
Period | 05/03/2011 → 07/03/2011 |
Fingerprint
Keywords
- Global Illumination
- Real-time
- Computer Graphics
Cite this
}
Realtime global illumination using compressed pre-computed indirect illumination textures. / Bahnsen, Chris; Martin dit Neuville , Antoine; Pedersen , Casper; Danielle Monique Tranchet , Gabrielle ; Madsen, Claus B.
WSCG 2012 Conference Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. ed. / Vaclav Skala. Union Agency, 2012. p. 231-238.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
TY - GEN
T1 - Realtime global illumination using compressed pre-computed indirect illumination textures
AU - Bahnsen, Chris
AU - Martin dit Neuville , Antoine
AU - Pedersen , Casper
AU - Danielle Monique Tranchet , Gabrielle
AU - Madsen, Claus B.
PY - 2012/6/28
Y1 - 2012/6/28
N2 - In this paper, we present a way to render images in real time, with both direct and indirect illumination. Ourapproach uses precomputed indirect illumination images, produced at certain intervals, which need not be constant.When rendering a scene, the two closest images are then interpolated and added to the direct illumination toproduce the total illumination. Depending on the type of image produced, the algorithm allows a camera to move,and even objects to be added or modified at runtime to some extent. Finally, we will see that the amount of data tostore and process can also be reduced using a dimensionality reduction algorithm such as PCA.
AB - In this paper, we present a way to render images in real time, with both direct and indirect illumination. Ourapproach uses precomputed indirect illumination images, produced at certain intervals, which need not be constant.When rendering a scene, the two closest images are then interpolated and added to the direct illumination toproduce the total illumination. Depending on the type of image produced, the algorithm allows a camera to move,and even objects to be added or modified at runtime to some extent. Finally, we will see that the amount of data tostore and process can also be reduced using a dimensionality reduction algorithm such as PCA.
KW - Global Illumination
KW - Real-time
KW - Computer Graphics
UR - http://www.scopus.com/inward/record.url?scp=84884184612&partnerID=8YFLogxK
M3 - Article in proceeding
SN - 978-80-86943-79-4
SP - 231
EP - 238
BT - WSCG 2012 Conference Proceedings
A2 - Skala, Vaclav
PB - Union Agency
ER -