Realtime global illumination using compressed pre-computed indirect illumination textures

Chris Bahnsen, Antoine Martin dit Neuville , Casper Pedersen , Gabrielle Danielle Monique Tranchet , Claus B. Madsen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

In this paper, we present a way to render images in real time, with both direct and indirect illumination. Our
approach uses precomputed indirect illumination images, produced at certain intervals, which need not be constant.
When rendering a scene, the two closest images are then interpolated and added to the direct illumination to
produce the total illumination. Depending on the type of image produced, the algorithm allows a camera to move,
and even objects to be added or modified at runtime to some extent. Finally, we will see that the amount of data to
store and process can also be reduced using a dimensionality reduction algorithm such as PCA.
Original languageEnglish
Title of host publicationWSCG 2012 Conference Proceedings : The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
EditorsVaclav Skala
Number of pages8
PublisherUnion Agency
Publication date28 Jun 2012
Pages231-238
ISBN (Print)978-80-86943-79-4
Publication statusPublished - 28 Jun 2012
EventInternational Conference on Computer Graphics Theory and Applications (GRAPP 2011) - Vilamoura, Portugal
Duration: 5 Mar 20117 Mar 2011

Conference

ConferenceInternational Conference on Computer Graphics Theory and Applications (GRAPP 2011)
CountryPortugal
CityVilamoura
Period05/03/201107/03/2011

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Textures
Lighting
Cameras

Keywords

  • Global Illumination
  • Real-time
  • Computer Graphics

Cite this

Bahnsen, C., Martin dit Neuville , A., Pedersen , C., Danielle Monique Tranchet , G., & Madsen, C. B. (2012). Realtime global illumination using compressed pre-computed indirect illumination textures. In V. Skala (Ed.), WSCG 2012 Conference Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (pp. 231-238). Union Agency.
Bahnsen, Chris ; Martin dit Neuville , Antoine ; Pedersen , Casper ; Danielle Monique Tranchet , Gabrielle ; Madsen, Claus B. / Realtime global illumination using compressed pre-computed indirect illumination textures. WSCG 2012 Conference Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. editor / Vaclav Skala. Union Agency, 2012. pp. 231-238
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Bahnsen, C, Martin dit Neuville , A, Pedersen , C, Danielle Monique Tranchet , G & Madsen, CB 2012, Realtime global illumination using compressed pre-computed indirect illumination textures. in V Skala (ed.), WSCG 2012 Conference Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. Union Agency, pp. 231-238, International Conference on Computer Graphics Theory and Applications (GRAPP 2011), Vilamoura, Portugal, 05/03/2011.

Realtime global illumination using compressed pre-computed indirect illumination textures. / Bahnsen, Chris; Martin dit Neuville , Antoine; Pedersen , Casper; Danielle Monique Tranchet , Gabrielle ; Madsen, Claus B.

WSCG 2012 Conference Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. ed. / Vaclav Skala. Union Agency, 2012. p. 231-238.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Bahnsen C, Martin dit Neuville A, Pedersen C, Danielle Monique Tranchet G, Madsen CB. Realtime global illumination using compressed pre-computed indirect illumination textures. In Skala V, editor, WSCG 2012 Conference Proceedings: The 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. Union Agency. 2012. p. 231-238