Abstract
The Amoeba violin is a bowed string instrument present
at the Danish Music Museum in Copenhagen. The instrument is not played anymore due to its unpleasant sonorities and uncomfortable shape. In this paper we recreate
the Amoeba violin using extended reality technologies and
sound synthesis by physical models. We design and evaluate two applications that can be used either at the museum
(augmented reality version) or at home (desktop version)
to learn about the history of the instrument and its sonorities. The app was created for the Danish Music Museum,
Musikmuseet, located in Copenhagen, in response to the
demand for reduced contact of shared surfaces and official
calls to stay indoors that followed the COVID-19 outbreak
in 2020. User testing on both versions shows that they both
are considered easy-to-access and educative, however the
AR version was more favoured overall.
at the Danish Music Museum in Copenhagen. The instrument is not played anymore due to its unpleasant sonorities and uncomfortable shape. In this paper we recreate
the Amoeba violin using extended reality technologies and
sound synthesis by physical models. We design and evaluate two applications that can be used either at the museum
(augmented reality version) or at home (desktop version)
to learn about the history of the instrument and its sonorities. The app was created for the Danish Music Museum,
Musikmuseet, located in Copenhagen, in response to the
demand for reduced contact of shared surfaces and official
calls to stay indoors that followed the COVID-19 outbreak
in 2020. User testing on both versions shows that they both
are considered easy-to-access and educative, however the
AR version was more favoured overall.
Original language | English |
---|---|
Title of host publication | Proceedings of the 2nd Nordic Sound and Music (NordicSMC) Conference : Interdisciplinary Perspectives on Research in Sound and Music Computing |
Editors | Prithvi Ravi Kantan, Razvan Paisa, Silvin Willemsen |
Publisher | Nordic Sound and Music Computing |
Publication date | 2021 |
Publication status | Published - 2021 |
Series | Proceedings of the Sound and Music Computing Conference |
---|---|
ISSN | 2518-3672 |