Activities per year
Abstract
The experiential learning cycle by Kolb is used as a basic framework for connecting abstract concepts like creativity with the design thinking process in a digital online course environment. The students contemplated each step in the learning cycle at least twice in an onward learning spiral. We as teachers completed the cycle on a meta-level, beginning with the abstract conceptualization of the course materials, theories, and methods, and ending with writing this article. The design thinking process applies second-order learning, where the students utilize theories, methods, and actual experiences in the design of their prototype, the testing of which gives new actual experiences, which in turn are reflected upon and finally conceptualised in the concluding exam. Our findings show that despite the challenges of transferring a course from a physical setting to an online environment, teaching and learning, as well as group work are possible.
Original language | English |
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Title of host publication | European Academy of Design Conference 2021 : Safe Harbours |
Publication date | 2021 |
Publication status | Published - 2021 |
Event | European Academy of Design Conference: Safe Harbours - Duration: 11 Oct 2021 → 16 Oct 2021 Conference number: 14 https://eadresearch.org |
Conference
Conference | European Academy of Design Conference |
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Number | 14 |
Period | 11/10/2021 → 16/10/2021 |
Internet address |
Keywords
- Experiential learning
- Design Thinking
- creativity
- Virtual learning spaces
- Digital tools
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Paper presentation at EAD 2021: Safe Harbours
Madsen, K. M. (Speaker)
12 Oct 2021Activity: Talks and presentations › Conference presentations
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European Academy of Design Conference
Madsen, K. M. (Participant)
11 Oct 2021 → 16 Oct 2021Activity: Attending an event › Conference organisation or participation
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Video abstract on: Rethinking Experiential and Hands-On Learning in a Digital Space
Madsen, K. M. & Jensen, T., 2021Research output: Non-textual form › Sound/Visual production (digital) › Research › peer-review
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Cards for IoT
Madsen, K. M. (Developer), Rasmussen, M. H. (Developer) & Lund, M. (Developer), 2020Research output: Non-textual form › 2D/3D (Physical product) › Research
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Our Museum Game
Madsen, K. M. (Developer) & Krishnasamy, R. (Developer), 2018Research output: Non-textual form › 2D/3D (Physical product) › Research