Rethinking Experiential and Hands-On Learning in a Digital Space: A Game-based Design Education case study

Kristina Maria Madsen, Thessa Jensen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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2D/3D (psysical products)

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  • 2020

    Cards for IoT

    Madsen, K. M., Rasmussen, M. H. & Lund, M., 2020

    Research output: Non-textual form2D/3D (psysical products)Research

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  • 2018

    Our Museum Game

    Madsen, K. M. & Krishnasamy, R., 2018

    Research output: Non-textual form2D/3D (psysical products)Research