Revisiting Audiovisual Rotation Gains for Redirected Walking

Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

In this paper, we present a psychophysical study exploring how spatialized sound affects perceptual detection thresholds for rotation gains during exposure to virtual environments with varying degrees of visibility. The study was based on a 2×3 factorial design, crossing two types of audio (no audio and spatialized audio) and three degrees of visibility (low, medium, and high density fog). We found no notable effects of sound spatialization or visibility on detection thresholds. Although future studies are required to empirically confirm that vision dominates audition, these results provide quantitative evidence that visual rotation gains may be robust to auditory interference. Furthermore, they suggest that rotation gains may be useful even when the virtual environment offers very limited visibility.
Original languageEnglish
Title of host publication2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Number of pages2
PublisherIEEE Communications Society
Publication date1 Apr 2021
Pages358-359
Article number9419203
ISBN (Print)978-1-6654-1166-0
ISBN (Electronic)9780738113678
DOIs
Publication statusPublished - 1 Apr 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) - Lisbon, Portugal
Duration: 27 Mar 20211 Apr 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
LocationLisbon, Portugal
Period27/03/202101/04/2021

Keywords

  • Legged locomotion
  • Visualization
  • Three-dimensional displays
  • Conferences
  • Virtual environments
  • Interference
  • User interfaces
  • Virtual reality
  • Human-centered computing
  • Human computer interaction (HCI)
  • Interaction paradigms

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