Abstract
This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.
Original language | English |
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Title of host publication | 49th AES International Conference 2013 : Audio for Games |
Number of pages | 9 |
Publisher | Audio Engineering Society |
Publication date | 1 Jan 2013 |
Pages | 28-36 |
ISBN (Print) | 9781629933269 |
Publication status | Published - 1 Jan 2013 |
Event | 49th AES International Conference 2013: Audio for Games - London, United Kingdom Duration: 6 Feb 2013 → 8 Feb 2013 |
Conference
Conference | 49th AES International Conference 2013: Audio for Games |
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Country/Territory | United Kingdom |
City | London |
Period | 06/02/2013 → 08/02/2013 |