Rhythm-action games: The sonic interaction perspective

Cumhur Erkut, Hüseyin Hacihabiboǧlu

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.

Original languageEnglish
Title of host publication49th AES International Conference 2013 : Audio for Games
Number of pages9
PublisherAudio Engineering Society
Publication date1 Jan 2013
Pages28-36
ISBN (Print)9781629933269
Publication statusPublished - 1 Jan 2013
Event49th AES International Conference 2013: Audio for Games - London, United Kingdom
Duration: 6 Feb 20138 Feb 2013

Conference

Conference49th AES International Conference 2013: Audio for Games
Country/TerritoryUnited Kingdom
CityLondon
Period06/02/201308/02/2013

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