Roles in Innovative Software Teams: A Design Experiment

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Abstract

With inspiration from role-play and improvisational theater, we are developing a framework for innovation in software teams called Essence. Based on agile principles, Essence is designed for teams of developers and an onsite customer. This paper reports from teaching experiments inspired by design science, where we tried to assign differentiated roles to team members. The experiments provided valuable insights into the design of roles in Essence. These insights are used for redesigning how roles are described and conveyed in Essence.
Translated title of the contributionRoller i innovative software teams: Et Design Science eksperiment
Original languageEnglish
Title of host publicationHuman Benefit through the Diffusion of IS Design Science Research : IFIP WG 8.2 + 8.6 International Working Conference
EditorsJan Pries-Heje, John Venable, Deborah Bunker, Nancy L. Russo, Janice I. DeGross
Place of PublicationBerlin
PublisherSpringer
Publication date2010
Pages73-88
ISBN (Print)978-3-642-12112-8
DOIs
Publication statusPublished - 2010
SeriesAdvances in Information and Communication Technology
Volume318
ISSN1868-4238

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