Abstract
Original language | English |
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Title of host publication | NordiCHI 2006 : Proceedings of the 4th Nordic Conference on Human-Computer Interaction |
Editors | Anders I. Mørch, Konrad Morgan, Tone Bratteteig, Gautam Ghosh, Dag Svanæs |
Publisher | Association for Computing Machinery |
Publication date | 2006 |
Pages | 321-330 |
ISBN (Print) | 1595933255 |
Publication status | Published - 2006 |
Event | Nordic conference on Human-Computer Interaction - Oslo, Norway Duration: 14 Oct 2006 → 18 Oct 2006 Conference number: 4 |
Conference
Conference | Nordic conference on Human-Computer Interaction |
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Number | 4 |
Country | Norway |
City | Oslo |
Period | 14/10/2006 → 18/10/2006 |
Series | ACM Conference Proceedings Series |
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Fingerprint
Keywords
- User-driven innovation
- Selection and evoking processes
- Democracy
- Creativity
- Innovators
- Design-artifacts
Cite this
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Selecting and evoking innovators : combining democracy and creativity. / Kanstrup, Anne Marie; Christiansen, Ellen.
NordiCHI 2006: Proceedings of the 4th Nordic Conference on Human-Computer Interaction. ed. / Anders I. Mørch; Konrad Morgan; Tone Bratteteig; Gautam Ghosh; Dag Svanæs. Association for Computing Machinery, 2006. p. 321-330 (ACM Conference Proceedings Series).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
TY - GEN
T1 - Selecting and evoking innovators
T2 - combining democracy and creativity
AU - Kanstrup, Anne Marie
AU - Christiansen, Ellen
PY - 2006
Y1 - 2006
N2 - The practical undertaking of selecting users to work as innovators and of evoking their creative potential is crucial, but underexposed in the literature on user involvement in design. This paper reports findings from a recent case of user-driven innovation, the FEEDBACK-project, where the authors prepared for and conducted selection of and collaboration with innovators. The outcome was successful in the sense that the innovators produced excellent foundation for conceptual interaction design by creating mock-ups and explanations incarnating their preferences, attitudes and habits. By referring to theories of learning we try to explain how our way of working with selection and evoking of innovators has contributed to this positive result and how our approach to user-driven innovation can be regarded as a way to combine democracy and creativity in design.
AB - The practical undertaking of selecting users to work as innovators and of evoking their creative potential is crucial, but underexposed in the literature on user involvement in design. This paper reports findings from a recent case of user-driven innovation, the FEEDBACK-project, where the authors prepared for and conducted selection of and collaboration with innovators. The outcome was successful in the sense that the innovators produced excellent foundation for conceptual interaction design by creating mock-ups and explanations incarnating their preferences, attitudes and habits. By referring to theories of learning we try to explain how our way of working with selection and evoking of innovators has contributed to this positive result and how our approach to user-driven innovation can be regarded as a way to combine democracy and creativity in design.
KW - User-driven innovation
KW - Selection and evoking processes
KW - Democracy
KW - Creativity
KW - Innovators
KW - Design-artifacts
KW - User-driven innovation
KW - Selection and evoking processes
KW - Democracy
KW - Creativity
KW - Innovators
KW - Design-artifacts
M3 - Article in proceeding
SN - 1595933255
T3 - ACM Conference Proceedings Series
SP - 321
EP - 330
BT - NordiCHI 2006
A2 - Mørch, Anders I.
A2 - Morgan, Konrad
A2 - Bratteteig, Tone
A2 - Ghosh, Gautam
A2 - Svanæs, Dag
PB - Association for Computing Machinery
ER -