Self-Characterstics and Sound in Immersive Virtual Reality: Estimating Avatar Weight from Footstep Sounds

Research output: Contribution to conference without publisher/journalPosterResearchpeer-review

2 Citations (Scopus)

Abstract

This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback.
The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.
Original languageEnglish
Publication date2015
Number of pages2
DOIs
Publication statusPublished - 2015
Event2015 IEEE Virtual Reality Conference (VR) - Arles, France
Duration: 23 Mar 201527 Mar 2015

Conference

Conference2015 IEEE Virtual Reality Conference (VR)
CountryFrance
CityArles
Period23/03/201527/03/2015

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Virtual reality
Acoustic waves
Feedback
Experiments

Cite this

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title = "Self-Characterstics and Sound in Immersive Virtual Reality: Estimating Avatar Weight from Footstep Sounds",
abstract = "This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback.The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.",
author = "Erik Sikstr{\"o}m and G{\"o}tzen, {Amalia De} and Stefania Serafin",
year = "2015",
doi = "10.1109/VR.2015.7223406",
language = "English",
note = "2015 IEEE Virtual Reality Conference (VR) ; Conference date: 23-03-2015 Through 27-03-2015",

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Self-Characterstics and Sound in Immersive Virtual Reality : Estimating Avatar Weight from Footstep Sounds. / Sikström, Erik; Götzen, Amalia De; Serafin, Stefania.

2015. Poster presented at 2015 IEEE Virtual Reality Conference (VR), Arles, France.

Research output: Contribution to conference without publisher/journalPosterResearchpeer-review

TY - CONF

T1 - Self-Characterstics and Sound in Immersive Virtual Reality

T2 - Estimating Avatar Weight from Footstep Sounds

AU - Sikström, Erik

AU - Götzen, Amalia De

AU - Serafin, Stefania

PY - 2015

Y1 - 2015

N2 - This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback.The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.

AB - This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback.The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.

U2 - 10.1109/VR.2015.7223406

DO - 10.1109/VR.2015.7223406

M3 - Poster

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