Self-generated auditory feedback as a cue to support rhythmic motor stability

Stas S. Krupenia, Pablo F. Hoffmann, Hagar Zalmanov, Veronica K.E. Krupenia, Daniel Gopher

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

A goal of the SKILLS project is to develop Virtual Reality (VR)-based training simulators for different application domains, one of which is juggling. Within this context the value of multimodal VR environments for skill acquisition is investigated. In this study, we investigated whether it was necessary to render the sounds of virtual balls hitting virtual hands within the juggling training simulator. First, we recorded sounds at the jugglers’ ears and found the sound of ball hitting hands to be audible. Second, we asked 24 jugglers to juggle under normal conditions (Audible) or while listening to pink noise intended to mask the juggling sounds (Inaudible). We found that although the jugglers themselves reported no difference in their juggling across these two conditions, external juggling experts rated rhythmic stability worse in the Inaudible condition than in the Audible condition. This result suggests that auditory information should be rendered in the VR juggling training simulator.
Original languageEnglish
Title of host publicationProceedings of the International Skills Conference 2011 : The International Conference SKILLS 2011
EditorsB.G. Bardy, J. Lagarde, D. Mottet
Number of pages4
Volume1
Place of PublicationFrance
PublisherEDP Sciences
Publication date2011
Pages202-205
DOIs
Publication statusPublished - 2011
EventThe International Conference SKILLS 2011 - Montpellier, France
Duration: 15 Dec 201116 Dec 2011

Conference

ConferenceThe International Conference SKILLS 2011
Country/TerritoryFrance
CityMontpellier
Period15/12/201116/12/2011
SeriesBIO Web of Sciences
Volume1

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