Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Number of pages10
PublisherSpringer
Publication date2018
Pages194-203
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
Event6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
CountryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume229
ISSN1867-8211

Fingerprint

Virtual reality
Display devices
Helmet mounted displays
Experiments

Keywords

  • virtual reality
  • asymmetric collaboration
  • room-scale virtual reality
  • visualization
  • public spaces
  • computer graphics
  • self-overlapping space
  • impossible spaces

Cite this

Serubugo, S., Skantarova, D., Evers, N., & Kraus, M. (2018). Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. In A. L. Brooks, E. Brooks, & N. Vidakis (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings (pp. 194-203). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol.. 229 https://doi.org/10.1007/978-3-319-76908-0_19
Serubugo, Sule ; Skantarova, Denisa ; Evers, Nicolaj ; Kraus, Martin. / Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Nikolas Vidakis. Springer, 2018. pp. 194-203 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).
@inproceedings{fbb0f143b3344be6828e79d0af879a49,
title = "Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces",
abstract = "This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.",
keywords = "virtual reality, asymmetric collaboration, room-scale virtual reality, visualization, public spaces, computer graphics, self-overlapping space, impossible spaces",
author = "Sule Serubugo and Denisa Skantarova and Nicolaj Evers and Martin Kraus",
year = "2018",
doi = "10.1007/978-3-319-76908-0_19",
language = "English",
isbn = "978-3-319-76907-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)",
publisher = "Springer",
pages = "194--203",
editor = "Brooks, {Anthony L.} and Eva Brooks and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",

}

Serubugo, S, Skantarova, D, Evers, N & Kraus, M 2018, Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. in AL Brooks, E Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), vol. 229, pp. 194-203, 6th EAI International Conference: ArtsIT, Interactivity & Game Creation, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_19

Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. / Serubugo, Sule; Skantarova, Denisa; Evers, Nicolaj; Kraus, Martin.

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. p. 194-203 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

AU - Serubugo, Sule

AU - Skantarova, Denisa

AU - Evers, Nicolaj

AU - Kraus, Martin

PY - 2018

Y1 - 2018

N2 - This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.

AB - This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.

KW - virtual reality

KW - asymmetric collaboration

KW - room-scale virtual reality

KW - visualization

KW - public spaces

KW - computer graphics

KW - self-overlapping space

KW - impossible spaces

UR - http://www.scopus.com/inward/record.url?scp=85044036897&partnerID=8YFLogxK

U2 - 10.1007/978-3-319-76908-0_19

DO - 10.1007/978-3-319-76908-0_19

M3 - Article in proceeding

SN - 978-3-319-76907-3

T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)

SP - 194

EP - 203

BT - Interactivity, Game Creation, Design, Learning, and Innovation

A2 - Brooks, Anthony L.

A2 - Brooks, Eva

A2 - Vidakis, Nikolas

PB - Springer

ER -

Serubugo S, Skantarova D, Evers N, Kraus M. Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. In Brooks AL, Brooks E, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer. 2018. p. 194-203. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229). https://doi.org/10.1007/978-3-319-76908-0_19