Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

In this paper we describe an experiment aiming to investigate the
impact of auditory feedback in a virtual reality supermarket scenario.
The participants were asked to read a shopping list and collect
items one by one and place them into a shopping cart. Three
conditions were presented randomly, where audio feedback was (1)
absent, (2) had impact sounds for collisions including when grasping,
(3) had impact sounds as well as continuous sounds when moving
the products. The subjects experience of the simulation during
the three experimental conditions were studied using a questionnaire
where ratings on presence, body ownership, awareness of own
movements, usability and enjoyment were collected. The results are
presented and discussed.
Original languageEnglish
Title of host publicationProceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
Publication date2016
Pages355-356
ISBN (Electronic)978-1-4503-4491-3
DOIs
Publication statusPublished - 2016
EventProceedings of the 22st ACM Symposium on Virtual Reality Software and Technology - Munich, Germany
Duration: 2 Nov 20164 Nov 2016
http://dl.acm.org/citation.cfm?id=2993369&picked=prox

Conference

ConferenceProceedings of the 22st ACM Symposium on Virtual Reality Software and Technology
CountryGermany
CityMunich
Period02/11/201604/11/2016
Internet address

Fingerprint

Virtual reality
Acoustic waves
Feedback
Experiments

Cite this

Sikström, E., Høeg, E. R., Mangano, L., Nilsson, N. C., Götzen, A. D., & Serafin, S. (2016). Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket. In Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (pp. 355-356 ). Association for Computing Machinery. https://doi.org/10.1145/2993369.2996343
Sikström, Erik ; Høeg, Emil Rosenlund ; Mangano, Luca ; Nilsson, Niels Chr. ; Götzen, Amalia De ; Serafin, Stefania. / Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket. Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery, 2016. pp. 355-356
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title = "Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket",
abstract = "In this paper we describe an experiment aiming to investigate theimpact of auditory feedback in a virtual reality supermarket scenario.The participants were asked to read a shopping list and collectitems one by one and place them into a shopping cart. Threeconditions were presented randomly, where audio feedback was (1)absent, (2) had impact sounds for collisions including when grasping,(3) had impact sounds as well as continuous sounds when movingthe products. The subjects experience of the simulation duringthe three experimental conditions were studied using a questionnairewhere ratings on presence, body ownership, awareness of ownmovements, usability and enjoyment were collected. The results arepresented and discussed.",
author = "Erik Sikstr{\"o}m and H{\o}eg, {Emil Rosenlund} and Luca Mangano and Nilsson, {Niels Chr.} and G{\"o}tzen, {Amalia De} and Stefania Serafin",
year = "2016",
doi = "10.1145/2993369.2996343",
language = "English",
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Sikström, E, Høeg, ER, Mangano, L, Nilsson, NC, Götzen, AD & Serafin, S 2016, Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket. in Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery, pp. 355-356 , Proceedings of the 22st ACM Symposium on Virtual Reality Software and Technology, Munich, Germany, 02/11/2016. https://doi.org/10.1145/2993369.2996343

Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket. / Sikström, Erik; Høeg, Emil Rosenlund; Mangano, Luca; Nilsson, Niels Chr.; Götzen, Amalia De; Serafin, Stefania.

Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery, 2016. p. 355-356 .

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AU - Götzen, Amalia De

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AB - In this paper we describe an experiment aiming to investigate theimpact of auditory feedback in a virtual reality supermarket scenario.The participants were asked to read a shopping list and collectitems one by one and place them into a shopping cart. Threeconditions were presented randomly, where audio feedback was (1)absent, (2) had impact sounds for collisions including when grasping,(3) had impact sounds as well as continuous sounds when movingthe products. The subjects experience of the simulation duringthe three experimental conditions were studied using a questionnairewhere ratings on presence, body ownership, awareness of ownmovements, usability and enjoyment were collected. The results arepresented and discussed.

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Sikström E, Høeg ER, Mangano L, Nilsson NC, Götzen AD, Serafin S. Shop 'til you hear it drop - Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket. In Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery. 2016. p. 355-356 https://doi.org/10.1145/2993369.2996343