Abstract
In this paper, we set out to explore how to design for spontaneous group formation, as part of shared encounters in a public installation. Spontaneous group formation describes a phenomenon where pedestrians form groups with other pedestrians, to whom they are previously unacquainted, for the purpose of interacting with an installation. This was accomplished by developing a 5 by 5 m version of the game based on the Simon game, with flashing lights and oversized buttons, designed to encourage spontaneous group formation by giving an advantage to larger groups, up to a maximum of four. Over three days of testing, the prototype was found to generate 11 spontaneous group formations out of 161 total use cases, showing evidence that effective lures are one of the key factors behind the phenomenon.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings |
Editors | Anthony Brooks, Eva Irene Brooks |
Number of pages | 18 |
Publisher | Springer |
Publication date | 2020 |
Pages | 506-523 |
ISBN (Print) | 978-3-030-53293-2 |
ISBN (Electronic) | 978-3-030-53294-9 |
DOIs | |
Publication status | Published - 2020 |
Event | 8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark Duration: 6 Nov 2019 → 8 Nov 2019 Conference number: 8 http://artsit.org |
Conference
Conference | 8th EAI International Conference: ArtsIT, Interactivity & Game Creation |
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Number | 8 |
Location | Aalborg University |
Country/Territory | Denmark |
City | Aalborg |
Period | 06/11/2019 → 08/11/2019 |
Internet address |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Volume | 328 |
ISSN | 1867-8211 |
Keywords
- Public Installation
- Public Game
- Spontaneous Group Formation
- Playable Cities