Simulation of rhythmic learning - A case study

Antti Jylhä*, Cumhur Erkut, Matti Pesonen, Inger Ekman

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual tutor is teaching rhythms to a human learner. In this simulation, we virtualize the human behavior related to the learning of new rhythms. We inform the design of the system based on an experiment, in which a virtual tutor taught Flamenco hand clapping patterns to human subjects. Based on the findings on interaction with the system and learning of the patterns, we are simulating this learning situation with a virtual learning clapper. We also discuss the future work to be undertaken for more realistic, agent-based simulation of rhythmic interaction.

Original languageEnglish
Title of host publicationProceedings of the 5th Audio Mostly - A Conference on Interaction With Sound, AM '10
Publication date1 Dec 2010
Article number1859819
ISBN (Print)9781450300469
DOIs
Publication statusPublished - 1 Dec 2010
Event5th Audio Mostly - A Conference on Interaction With Sound, AM '10 - Pitea, Sweden
Duration: 15 Sept 201017 Sept 2010

Conference

Conference5th Audio Mostly - A Conference on Interaction With Sound, AM '10
Country/TerritorySweden
CityPitea
Period15/09/201017/09/2010
SponsorEU Regional Development Fund

Keywords

  • Flamenco
  • hand clapping
  • rhythmic interaction
  • simulation

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