Situating gaming as a sonic experience: The acoustic ecology of first person shooters

Mark Nicholas Grimshaw, Gareth Schott

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

16 Citations (Scopus)
Original languageEnglish
Title of host publicationSituated Play
PublisherDigital Games Research Association (DiGRA)
Publication date1 Sep 2007
Publication statusPublished - 1 Sep 2007

Fingerprint

First Person
Acoustics
Ecology
Gaming
Sound
Players
Conceptual Framework
Soundscape
Immersion
Real World
Interactive Media
Visual Media
Palette
Testing

Bibliographical note

This paper was presented at the Digital Games Research Association Conference, September 24-28, 2007, Tokyo, Japan. The Digital Games Research Association is available at http://www.digra.org/

Keywords

  • First-person shooter,sound,acoustic ecology,Conceptual language,Computer games

Cite this

Grimshaw, M. N., & Schott, G. (2007). Situating gaming as a sonic experience: The acoustic ecology of first person shooters. In Situated Play Digital Games Research Association (DiGRA).
Grimshaw, Mark Nicholas ; Schott, Gareth. / Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Situated Play. Digital Games Research Association (DiGRA), 2007.
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Grimshaw, MN & Schott, G 2007, Situating gaming as a sonic experience: The acoustic ecology of first person shooters. in Situated Play. Digital Games Research Association (DiGRA).

Situating gaming as a sonic experience: The acoustic ecology of first person shooters. / Grimshaw, Mark Nicholas; Schott, Gareth.

Situated Play. Digital Games Research Association (DiGRA), 2007.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

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Grimshaw MN, Schott G. Situating gaming as a sonic experience: The acoustic ecology of first person shooters. In Situated Play. Digital Games Research Association (DiGRA). 2007