Sonic Tennis: A rhythmic interaction game for mobile devices

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper presents an audio-based tennis simulation game for mobile devices, which uses motion input and non-verbal audio feedback as exclusive means of interaction. Players have to listen carefully to the provided auditory clues, like racquet hits and ball bounces, rhythmically synchronizing their movements in order to keep the ball into play. The device can be swung freely and act as a full-fledged motion- based controller, as the game does not rely at all on visual feedback and the device display can thus be ignored. The game aims to be entertaining but also effective for educa- tional purposes, such as ear training or improvement of the sense of timing, and enjoyable both by visually-impaired and sighted users.
Original languageEnglish
Title of host publicationNew Interfaces for Musical Expression (NIME)
Number of pages2
PublisherNIME
Publication date2013
Pages200-201
Publication statusPublished - 2013
Event12th International Conference on New Interfaces for Musical Expression - Ann-Arbor, Michigan, United States
Duration: 21 May 201223 May 2013
http://aimlab.kaist.ac.kr/nime2013/

Conference

Conference12th International Conference on New Interfaces for Musical Expression
Country/TerritoryUnited States
CityAnn-Arbor, Michigan
Period21/05/201223/05/2013
Internet address

Keywords

  • Audio game
  • Mobile devices
  • Sonic interaction design
  • Rhythmic interaction
  • Motion-based

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