Sonic tennis: A rhythmic interaction game for mobile devices

Research output: Contribution to journalConference article in JournalResearchpeer-review

4 Citations (Scopus)

Abstract

This paper presents an audio-based tennis simulation game for mobile devices, which uses motion input and non-verbal audio feedback as exclusive means of interaction. Players have to listen carefully to the provided auditory clues, like racquet hits and ball bounces, rhythmically synchronizing their movements in order to keep the ball into play. The device can be swung freely and act as a full-fledged motionbased controller, as the game does not rely at all on visual feedback and the device display can thus be ignored. The game aims to be entertaining but also effective for educational purposes, such as ear training or improvement of the sense of timing, and enjoyable both by visually-impaired and sighted users.

Original languageEnglish
Book seriesProceedings of the International Conference on New Interfaces for Musical Expression
Pages (from-to)200-201
Number of pages2
ISSN2220-4792
Publication statusPublished - 2013
Event13th International conference on New Interfaces for Musical Expression, NIME 2013 - Daejeon, Korea, Republic of
Duration: 27 May 201330 May 2013

Conference

Conference13th International conference on New Interfaces for Musical Expression, NIME 2013
Country/TerritoryKorea, Republic of
CityDaejeon
Period27/05/201330/05/2013

Bibliographical note

Publisher Copyright:
© 2013, Steering Committee of the International Conference on New Interfaces for Musical Expression. All rights reserved.

Keywords

  • Audio game
  • Mobile devices
  • Motion-based
  • Rhythmic interaction
  • Sonic interaction design

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