Sonic Virtuality, Environment, and Presence

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

The article presents a brief introduction to the concept of sonic virtuality, a view of sound as a multi-modal, emergent perception that provides a framework that has since been used to provide an explanation of the formation of environments. Additionally, the article uses such concepts to explain the phenomenon of presence, not only in virtual worlds but also in actual worlds. The view put forward is that environment is an emergent perception, formed from the hypothetical modelling of salient worlds of sensory things, and it is in the environment that we feel present. The article ends with some thoughts on the use of biofeedback in computer games as part of the immersive technology designed to facilitate presence in such worlds.
Original languageEnglish
Title of host publicationConceiving Virtuality : From Art to Technology
EditorsJoaquim Braga
Number of pages13
Volume11
PublisherSpringer Nature
Publication date2019
Edition1
Chapter4
ISBN (Print)978-3-030-24750-8
ISBN (Electronic)978-3-030-24751-5
DOIs
Publication statusPublished - 2019
SeriesNumanities - Arts and Humanities in Progress
Number1
Volume11
ISSN2510-442X

Fingerprint

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient
Sound
Modeling

Keywords

  • Sonic virtuality
  • Computer games
  • Biofeedback
  • Environment
  • Presence

Cite this

Grimshaw-Aagaard, M. (2019). Sonic Virtuality, Environment, and Presence. In J. Braga (Ed.), Conceiving Virtuality: From Art to Technology (1 ed., Vol. 11). Springer Nature. Numanities - Arts and Humanities in Progress, No. 1, Vol.. 11 https://doi.org/https://link.springer.com/chapter/10.1007/978-3-030-24751-5_4
Grimshaw-Aagaard, Mark. / Sonic Virtuality, Environment, and Presence. Conceiving Virtuality: From Art to Technology. editor / Joaquim Braga. Vol. 11 1. ed. Springer Nature, 2019. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11).
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Grimshaw-Aagaard, M 2019, Sonic Virtuality, Environment, and Presence. in J Braga (ed.), Conceiving Virtuality: From Art to Technology. 1 edn, vol. 11, Springer Nature, Numanities - Arts and Humanities in Progress, no. 1, vol. 11. https://doi.org/https://link.springer.com/chapter/10.1007/978-3-030-24751-5_4

Sonic Virtuality, Environment, and Presence. / Grimshaw-Aagaard, Mark.

Conceiving Virtuality: From Art to Technology. ed. / Joaquim Braga. Vol. 11 1. ed. Springer Nature, 2019. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Grimshaw-Aagaard M. Sonic Virtuality, Environment, and Presence. In Braga J, editor, Conceiving Virtuality: From Art to Technology. 1 ed. Vol. 11. Springer Nature. 2019. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11). https://doi.org/https://link.springer.com/chapter/10.1007/978-3-030-24751-5_4