Sonic Virtuality: Understanding Audio in a Virtual World

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Original languageEnglish
Title of host publicationThe Oxford Handbook of Virtuality
EditorsMark Grimshaw
PublisherOxford University Press
Publication date2014
Pages364-377
Chapter22
ISBN (Print)9780199826162
DOIs
Publication statusPublished - 2014

Keywords

  • Game Sound
  • Virtuality
  • Audio

Cite this

Garner, T. A., & Grimshaw, M. (2014). Sonic Virtuality: Understanding Audio in a Virtual World. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 364-377). Oxford University Press. https://doi.org/10.1093/oxfordhb/9780199826162.013.041
Garner, Tom Alexander ; Grimshaw, Mark. / Sonic Virtuality : Understanding Audio in a Virtual World. The Oxford Handbook of Virtuality. editor / Mark Grimshaw. Oxford University Press, 2014. pp. 364-377
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Garner, TA & Grimshaw, M 2014, Sonic Virtuality: Understanding Audio in a Virtual World. in M Grimshaw (ed.), The Oxford Handbook of Virtuality. Oxford University Press, pp. 364-377. https://doi.org/10.1093/oxfordhb/9780199826162.013.041

Sonic Virtuality : Understanding Audio in a Virtual World. / Garner, Tom Alexander; Grimshaw, Mark.

The Oxford Handbook of Virtuality. ed. / Mark Grimshaw. Oxford University Press, 2014. p. 364-377.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

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AU - Grimshaw, Mark

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KW - Virtuality

KW - Audio

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DO - 10.1093/oxfordhb/9780199826162.013.041

M3 - Book chapter

SN - 9780199826162

SP - 364

EP - 377

BT - The Oxford Handbook of Virtuality

A2 - Grimshaw, Mark

PB - Oxford University Press

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Garner TA, Grimshaw M. Sonic Virtuality: Understanding Audio in a Virtual World. In Grimshaw M, editor, The Oxford Handbook of Virtuality. Oxford University Press. 2014. p. 364-377 https://doi.org/10.1093/oxfordhb/9780199826162.013.041