Abstract

The design, function, and reception of sound in video games comprises the content of this chapter. The topic is introduced through a brief history of video game sound and a short description of the general functions of video game sound, and this is followed by a more detailed description of the functions of dialogue, music, sound effects, and ambient sound. Sections on the audio technology of video games and an introduction to the theory and terminology of video game sound, along with examples of empirical studies, lead to the closing section in which Grimshaw-Aagaard speculates on the future direction and development of video game sound.
Original languageEnglish
Title of host publicationThe Routledge Companion to Video Game Studies
EditorsMark J. P. Wolf, Bernard Perron
PublisherRoutledge
Publication date19 Jun 2023
Edition2
Pages117-124
Chapter24
ISBN (Electronic)9781003214977
DOIs
Publication statusPublished - 19 Jun 2023

Keywords

  • Sound
  • Computer game sound

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