Sound and immersion in the first-person shooter

Research output: Contribution to journalJournal articleResearchpeer-review

30 Citations (Scopus)
Original languageEnglish
JournalInternational Journal of Intelligent Games & Simulation
Volume5
Issue number1
Pages (from-to)119-124
Number of pages6
ISSN1477-2043
Publication statusPublished - 2008

Fingerprint

Sound
Immersion
First Person
Players
Realism
Ecology
Acoustics
Caricature
Soundscape
Conceptual Framework

Keywords

  • immersion,First-person shooter,sound,acoustic ecology,realism.,Computer games

Cite this

@article{b092a6bd18244b3bb0fb276546489c64,
title = "Sound and immersion in the first-person shooter",
keywords = "immersion,First-person shooter,sound,acoustic ecology,realism.,Computer games",
author = "Grimshaw, {Mark Nicholas}",
year = "2008",
language = "English",
volume = "5",
pages = "119--124",
journal = "International Journal of Intelligent Games & Simulation",
issn = "1477-2043",
number = "1",

}

Sound and immersion in the first-person shooter. / Grimshaw, Mark Nicholas.

In: International Journal of Intelligent Games & Simulation, Vol. 5, No. 1, 2008, p. 119-124.

Research output: Contribution to journalJournal articleResearchpeer-review

TY - JOUR

T1 - Sound and immersion in the first-person shooter

AU - Grimshaw, Mark Nicholas

PY - 2008

Y1 - 2008

KW - immersion,First-person shooter,sound,acoustic ecology,realism.,Computer games

M3 - Journal article

VL - 5

SP - 119

EP - 124

JO - International Journal of Intelligent Games & Simulation

JF - International Journal of Intelligent Games & Simulation

SN - 1477-2043

IS - 1

ER -