Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience

Mark Nicholas Grimshaw, Craig A. Lindley, Lennart Nacke

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

30 Citations (Scopus)
Original languageEnglish
Title of host publicationAudio Mostly
PublisherInteractive Institute, Sonic Studio
Publication date1 Oct 2008
Publication statusPublished - 1 Oct 2008

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Bibliographical note

This paper was given at the Audio Mostly conference- A conference on interaction with sound, October 22-23, 2008. Piteå Sweden.Conference proceedings can be found here http://www.audiomostly.com/

Keywords

  • First-person shooter,sound,acoustic ecology,Computer games

Cite this

Grimshaw, M. N., Lindley, C. A., & Nacke, L. (2008). Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. In Audio Mostly Interactive Institute, Sonic Studio.
Grimshaw, Mark Nicholas ; Lindley, Craig A. ; Nacke, Lennart. / Sound and immersion in the first-person shooter : Mixed measurement of the player's sonic experience. Audio Mostly. Interactive Institute, Sonic Studio, 2008.
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author = "Grimshaw, {Mark Nicholas} and Lindley, {Craig A.} and Lennart Nacke",
note = "This paper was given at the Audio Mostly conference- A conference on interaction with sound, October 22-23, 2008. Pite{\aa} Sweden.Conference proceedings can be found here http://www.audiomostly.com/",
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Grimshaw, MN, Lindley, CA & Nacke, L 2008, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. in Audio Mostly. Interactive Institute, Sonic Studio.

Sound and immersion in the first-person shooter : Mixed measurement of the player's sonic experience. / Grimshaw, Mark Nicholas; Lindley, Craig A.; Nacke, Lennart.

Audio Mostly. Interactive Institute, Sonic Studio, 2008.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

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AU - Lindley, Craig A.

AU - Nacke, Lennart

N1 - This paper was given at the Audio Mostly conference- A conference on interaction with sound, October 22-23, 2008. Piteå Sweden.Conference proceedings can be found here http://www.audiomostly.com/

PY - 2008/10/1

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KW - First-person shooter,sound,acoustic ecology,Computer games

M3 - Book chapter

BT - Audio Mostly

PB - Interactive Institute, Sonic Studio

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Grimshaw MN, Lindley CA, Nacke L. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. In Audio Mostly. Interactive Institute, Sonic Studio. 2008