SoundScapes - Beyond Interaction... in search of the ultimate human-centred interface

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    Abstract

    My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is a phenomenon often witnessed through compensatory necessity by persons in the disabled community. My goal is to extrapolate and share findings towards discovering a new form of expressive art form that can also benefit communication. To achieve this a new generation of intuitive natural interfaces will be required and SoundScapes (see below) is a step toward this goal to discover the ultimate interface for matching the human experience to technology. Emergent hypothesis that have developed as a result of the SoundScapes research will be discussed.

    Introduction to SoundScapes
    SoundScapes is a contemporary art concept that has become widely known as an interdisciplinary platform for knowledge exchange, innovative product creation of creative and scientific work that uses non-invasive sensor technologies to empower children and adults with severe disability to express themselves in new ways through movement alone. The expression is targeted as to stimulate the participant to a flow state (Csikszentmihalyi 1991 and 1996), Autotelic experience (e.g. Steels 2004), or what I have termed as Aesthetic Resonance. The multimedia content is adaptable so that the environment is tailored for each participant according to a user profile. This full body movement or the smallest of gesture results in human data input to SoundScapes. The same technology that enables this empowerment is used for performance art on stage and to create interactive art installations which have been exhibited at leading Museums for Modern Art. The research evolved from performance art experiences which inspired my creation of idiosyncratic and personalised environments for others who had different abilities and challenges in life. My art thus became a way to stimulate creative expression in others and to offer new opportunities for improved life quality. Games are also involved in the participant's development. In this case the ludic engagement involved in playing the game and the exercise involved in the interaction that utilises non-invasive interfaces towards improved health.
    Original languageEnglish
    Title of host publication16th International Conference on Artificial Reality and Telexistence (ICAT2006) : Advanced program
    EditorsZhigeng Pan, Hideo Saito
    Number of pages1
    PublisherZhejiang University of Technology
    Publication date2006
    Pages17
    Publication statusPublished - 2006
    Event16th International Conference on Artificial Reality and Telexistence (ICAT2006) - Zhejiang, China
    Duration: 29 Nov 20061 Dec 2006

    Conference

    Conference16th International Conference on Artificial Reality and Telexistence (ICAT2006)
    Country/TerritoryChina
    CityZhejiang
    Period29/11/200601/12/2006

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