Abstract
This research explores sensor-based interactive systems to determine
requirements for an untraditional tool to support therapeutic intervention and learning.
Rather than concentrating on a specific physical disability, focus is on a means
to stimulate a participant’s existing ability to articulate creatively and playfully.
Through motivating interactions via empowering unfettered gesture control of
responsive digital multimedia in recreational activities, e.g. video gaming, music
making, painting, and robotics; a ‘whole-person benefit’ - including impairment - is targeted.
A bespoke infrared sensor-based system was the vehicle for the investigations.
Examined variables include (a) participants across wide age ranges and spectrum of ability including profound multiple disabilities (PMD), cerebral palsy (CP), acquired brain injury (ABI), and typically developing (TD); (b) different test locations; and (c) contrasting sensor-based apparatus.
End-user access, inclusion, and participation in the ‘recreation-astraining/
learning’ activities were augmented through using divergent mediums adapted
to the participant’s profile. Gain in concentration, eye-to-hand contact and other
self/social skills were amongst the reported PMD and CP benefits. Potentials within ABI were also positively evaluated, especially balance, body dynamics, and independence training. Despite the brevity of the study, the use of video games in various hospital contexts was also positive.
Results, and the research overall, signify the promise from using unencumbered
gesture control of multimedia in this context. Benefits from regular use are
hypothesized ranging from specific healthcare intervention, across various
training/learning situations, to generic life quality. External expert evaluations
substantiate these claims.
Despite the positive evaluations, limitations were identified in all the tested
apparatus. This supported the determining of the requirements towards an optimal system solution. Thus, irrespective of the resultant patented product, it is concluded that a need still exists for an improved turnkey solution.
SoundScapes thus evolved from being product-centred into an open research
platform upon which further ongoing multi/inter-disciplinary explorations are
conducted.
requirements for an untraditional tool to support therapeutic intervention and learning.
Rather than concentrating on a specific physical disability, focus is on a means
to stimulate a participant’s existing ability to articulate creatively and playfully.
Through motivating interactions via empowering unfettered gesture control of
responsive digital multimedia in recreational activities, e.g. video gaming, music
making, painting, and robotics; a ‘whole-person benefit’ - including impairment - is targeted.
A bespoke infrared sensor-based system was the vehicle for the investigations.
Examined variables include (a) participants across wide age ranges and spectrum of ability including profound multiple disabilities (PMD), cerebral palsy (CP), acquired brain injury (ABI), and typically developing (TD); (b) different test locations; and (c) contrasting sensor-based apparatus.
End-user access, inclusion, and participation in the ‘recreation-astraining/
learning’ activities were augmented through using divergent mediums adapted
to the participant’s profile. Gain in concentration, eye-to-hand contact and other
self/social skills were amongst the reported PMD and CP benefits. Potentials within ABI were also positively evaluated, especially balance, body dynamics, and independence training. Despite the brevity of the study, the use of video games in various hospital contexts was also positive.
Results, and the research overall, signify the promise from using unencumbered
gesture control of multimedia in this context. Benefits from regular use are
hypothesized ranging from specific healthcare intervention, across various
training/learning situations, to generic life quality. External expert evaluations
substantiate these claims.
Despite the positive evaluations, limitations were identified in all the tested
apparatus. This supported the determining of the requirements towards an optimal system solution. Thus, irrespective of the resultant patented product, it is concluded that a need still exists for an improved turnkey solution.
SoundScapes thus evolved from being product-centred into an open research
platform upon which further ongoing multi/inter-disciplinary explorations are
conducted.
Original language | English |
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Publisher | |
Print ISBNs | 978-87-994850-0-0 |
Electronic ISBNs | 978-87-994850-0-0 |
Publication status | Published - 20 Jul 2011 |
Bibliographical note
AD FilesISSN: 1603-6204
Volume # 57
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Dive into the research topics of 'SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION'. Together they form a unique fingerprint.Press/Media
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New Danish research: Disabled people rehabilitated with computer games (Ny dansk forskning: Handicappede genoptrænes med computerspil): Ny dansk forskning viser at leg med computerspil hjælper handicappede og smertepatienter. Danske genoptrænings-spil på vej
11/04/2011
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