Abstract
Original language | English |
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Title of host publication | MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference |
Volume | 2012 |
Publisher | Association for Computing Machinery |
Publication date | 2012 |
Pages | 217-219 |
ISBN (Electronic) | 978-1-4503-1637-8 |
DOIs | |
Publication status | Published - 2012 |
Event | Mindtrek 2012: The 16th International Academic MindTrek Conference - Finlaysoninkuja 8, Tampere, Finland Duration: 3 Oct 2012 → 5 Oct 2012 Conference number: 16 |
Conference
Conference | Mindtrek 2012 |
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Number | 16 |
Location | Finlaysoninkuja 8 |
Country | Finland |
City | Tampere |
Period | 03/10/2012 → 05/10/2012 |
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Space Bugz! A Smartphone-Controlled Crowd Game. / Birke, Alexander; Schoenau-Fog, Henrik; Reng, Lars.
MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. Vol. 2012 Association for Computing Machinery, 2012. p. 217-219.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
TY - GEN
T1 - Space Bugz!
T2 - A Smartphone-Controlled Crowd Game
AU - Birke, Alexander
AU - Schoenau-Fog, Henrik
AU - Reng, Lars
PY - 2012
Y1 - 2012
N2 - This paper presents Space Bugz! - a novel crowd game for large venues or cinemas that utilises the audience's smartphones as controllers for the game. This paper explains what crowd gaming is and describes how the approach used in Space Bugz! enables more advanced gameplay concepts and individual player control than current technologies allow. The gameplay of Space Bugz! is then explained along with the technical architecture of the game. After this, the iterative design process used to create the game is described together with future perspectives. The article concludes with links to a video demonstration of the game and a link to the source code.
AB - This paper presents Space Bugz! - a novel crowd game for large venues or cinemas that utilises the audience's smartphones as controllers for the game. This paper explains what crowd gaming is and describes how the approach used in Space Bugz! enables more advanced gameplay concepts and individual player control than current technologies allow. The gameplay of Space Bugz! is then explained along with the technical architecture of the game. After this, the iterative design process used to create the game is described together with future perspectives. The article concludes with links to a video demonstration of the game and a link to the source code.
UR - http://www.scopus.com/inward/record.url?scp=84870570526&partnerID=8YFLogxK
U2 - 10.1145/2393132.2393176
DO - 10.1145/2393132.2393176
M3 - Article in proceeding
VL - 2012
SP - 217
EP - 219
BT - MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference
PB - Association for Computing Machinery
ER -