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Abstract
This paper presents Space Bugz! - a novel crowd game for large venues or cinemas that utilises the audience's smartphones as controllers for the game. This paper explains what crowd gaming is and describes how the approach used in Space Bugz! enables more advanced gameplay concepts and individual player control than current technologies allow. The gameplay of Space Bugz! is then explained along with the technical architecture of the game. After this, the iterative design process used to create the game is described together with future perspectives. The article concludes with links to a video demonstration of the game and a link to the source code.
Original language | English |
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Title of host publication | MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference |
Volume | 2012 |
Publisher | Association for Computing Machinery |
Publication date | 2012 |
Pages | 217-219 |
ISBN (Electronic) | 978-1-4503-1637-8 |
DOIs | |
Publication status | Published - 2012 |
Event | Mindtrek 2012: The 16th International Academic MindTrek Conference - Finlaysoninkuja 8, Tampere, Finland Duration: 3 Oct 2012 → 5 Oct 2012 Conference number: 16 |
Conference
Conference | Mindtrek 2012 |
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Number | 16 |
Location | Finlaysoninkuja 8 |
Country/Territory | Finland |
City | Tampere |
Period | 03/10/2012 → 05/10/2012 |
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Games, Communication and Learning
Fog, H. S., Reng, L., Bjørner, T., Kofoed, L. B. & Eskildsen, S.
10/10/2011 → …
Project: Research