Spatial Audio Mixing in Virtual Reality

Anders Riddersholm Bargum*, Oddur Ingi Kristjánsson, Simon Rostami Mosen, Stefania Serafin

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in spatial music mixing, be it in virtual spaces, for orchestral compositions, or for surround sound in film and music. In this paper, we present design aspects for mixing audio in VR. By the use of interaction design principles and an examination of related research, we create a framework from which a virtual spatial-audio mixing tool is implemented and coupled with a digital audio workstation (DAW). The tool is tested against a similar computer version to examine whether the sensory benefits and palpable spatial proportions of VR can improve the process of mixing 3D and binaural sound.
Original languageEnglish
Title of host publicationProceedings of the 19th Sound and Music Computing Conference : June 5-12th, 2022, Saint-Étienne (France)
EditorsRomain Michon, Laurent Pottier, Yann Orlarey
Number of pages7
PublisherSound and Music Computing Network
Publication date12 Jul 2022
ISBN (Electronic)978-2-9584126-0-9
Publication statusPublished - 12 Jul 2022
Event19th Sound and Music Computing Conference, SMC 2022 - Saint-Etienne, France
Duration: 5 Jun 202212 Jun 2022


Conference19th Sound and Music Computing Conference, SMC 2022
SeriesProceedings of the Sound and Music Computing Conference


  • spatial audio
  • spatial mixing
  • Virtual Reality (VR)


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