@inproceedings{2ab9ded2f47644f9a0de3b032bc8018b,
title = "Spatial Audio Mixing in Virtual Reality",
abstract = "The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in spatial music mixing, be it in virtual spaces, for orchestral compositions, or for surround sound in film and music. In this paper, we present design aspects for mixing audio in VR. By the use of interaction design principles and an examination of related research, we create a framework from which a virtual spatial-audio mixing tool is implemented and coupled with a digital audio workstation (DAW). The tool is tested against a similar computer version to examine whether the sensory benefits and palpable spatial proportions of VR can improve the process of mixing 3D and binaural sound.",
keywords = "spatial audio mixing, rumlig lyd, virtual reality, spatial audio, spatial mixing, Virtual Reality (VR)",
author = "Bargum, {Anders Riddersholm} and Kristj{\'a}nsson, {Oddur Ingi} and Mosen, {Simon Rostami} and Stefania Serafin",
year = "2022",
month = jul,
day = "12",
doi = "10.5281/zenodo.6797618",
language = "English",
series = "Proceedings of the Sound and Music Computing Conference",
publisher = "Sound and Music Computing Network",
pages = "100--106",
editor = "Romain Michon and Laurent Pottier and Yann Orlarey",
booktitle = "Proceedings of the 19th Sound and Music Computing Conference",
note = "19th Sound and Music Computing Conference, SMC 2022 ; Conference date: 05-06-2022 Through 12-06-2022",
}