Spatial Sound and Multimodal Interaction in Immersive Environments

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4 Citations (Scopus)

Abstract

Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing master program at Aalborg University Copenhagen.
We present a collection of research directions and recent results from work in these areas, with the focus on our multi- faceted approaches to two primary problem areas: 1) creation of interactive spatial audio experiences for immersive virtual and augmented reality scenarios, and 2) production and mixing of spatial audio for cinema, music, and other artistic contexts. Several ongoing research projects are described, wherein the latest developments are discussed.
These include elements in which we have provided sonic interaction in virtual environments, interactivity with volumetric sound sources using VBAP and Wave Field Synthesis (WFS), and binaural sound for virtual environments and spatial audio mixing. We show that the variety of approaches presented here are necessary in order to optimize interactivity with spatial audio for each particular type of task.
Original languageEnglish
Title of host publicationProceedings of the 9th Audio Mostly Conference on Interaction With Sound
Number of pages5
Place of PublicationThessaloniki, Greece
PublisherAssociation for Computing Machinery
Publication date7 Oct 2015
Article number17
ISBN (Electronic)978-1-4503-3896-7
DOIs
Publication statusPublished - 7 Oct 2015
EventAudio Mostly 2015: A Conference on Interaction With Sound - Thessaloniki, Greece
Duration: 7 Oct 20159 Oct 2015
Conference number: 9

Conference

ConferenceAudio Mostly 2015
Number9
CountryGreece
CityThessaloniki
Period07/10/201509/10/2015

Keywords

  • Multimodal interaction
  • Virtual environments
  • Spatial sound
  • Binaural sound
  • Wave field synthesis

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