Speed enforcement in Norway: Testing a game-theoretic model of the interaction between drivers and the police

Rune Elvik

Research output: Contribution to journalJournal articleResearchpeer-review

10 Citations (Scopus)

Abstract

This paper probes the relationship between changes in the risk of apprehension for speeding in Norway and changes in the amount of speeding. The paper is based on a game-theoretic model of how the rate of violations and the amount of enforcement is determined by the interaction between drivers and the police. This model makes predictions both about how drivers will adapt to changes in the amount of enforcement (the more enforcement, the less violations) as well as how the police will adapt to changes in the rate of violations (the less violations, the less enforcement). The paper attempts to test the game-theoretic model empirically. Testing the model rigorously is difficult, mainly because some of the relevant variables are not reliably measured and are endogenous. Two models were developed: one to identify sources of changes in the rate of violations, one to identify sources of changes in the amount of enforcement. The predictions of the game-theoretic model were supported, although the results were not statistically significant in the model of how the police adapt enforcement to changes in the rate of violations.
Original languageEnglish
JournalAccident Analysis & Prevention
Volume84
Issue numberNovember
Pages (from-to)128-133
Number of pages6
ISSN0001-4575
DOIs
Publication statusPublished - 2015

Keywords

  • Speed enforcement
  • Rate of violations
  • risk of apprehension
  • Statistical relationship
  • Game-theoretic model

Fingerprint

Dive into the research topics of 'Speed enforcement in Norway: Testing a game-theoretic model of the interaction between drivers and the police'. Together they form a unique fingerprint.

Cite this