@inbook{fba4e587cd454ebe9064893de5270fb2,
title = "Storytelling in Serious Games",
abstract = "This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.",
author = "Antonia Kampa and Susanne Haake and Paolo Burelli",
year = "2016",
doi = "10.1007/978-3-319-46152-6_19",
language = "English",
isbn = "978-3-319-46152-6",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "521--539",
editor = "Ralf D{\"o}rner and Stefan G{\"o}bel and Michael Kickmeier-Rust and Maic Masuch and Katharina Zweig",
booktitle = "Entertainment Computing and Serious Games",
address = "Germany",
}