Storytelling in Serious Games

Antonia Kampa, Susanne Haake, Paolo Burelli

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

12 Citations (Scopus)

Abstract

This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
Original languageEnglish
Title of host publicationEntertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
EditorsRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Number of pages19
Place of PublicationCham
PublisherSpringer
Publication date2016
Pages521-539
ISBN (Print)978-3-319-46152-6
DOIs
Publication statusPublished - 2016
SeriesLecture Notes in Computer Science
Volume9970
ISSN0302-9743

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