Storytelling in Serious Games

Antonia Kampa, Susanne Haake, Paolo Burelli

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

5 Citations (Scopus)
Original languageEnglish
Title of host publicationEntertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
EditorsRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Number of pages19
Place of PublicationCham
PublisherSpringer
Publication date2016
Pages521-539
ISBN (Print)978-3-319-46152-6
DOIs
Publication statusPublished - 2016
SeriesLecture Notes in Computer Science
Volume9970
ISSN0302-9743

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    Kampa, A., Haake, S., & Burelli, P. (2016). Storytelling in Serious Games. In R. Dörner, S. Göbel, M. Kickmeier-Rust, M. Masuch, & K. Zweig (Eds.), Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (pp. 521-539). Springer. Lecture Notes in Computer Science Vol. 9970 https://doi.org/10.1007/978-3-319-46152-6_19