Strategic Design Skills in a Live Project: A Case Study of a Graduate Studio Course

G. Mauricio Mejía*, Yumeng Xie, Luca Simeone, Stephanie Tomlin

*Corresponding author for this work

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters’ input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning strategic design skills and approaches such as design research, experience prototyping, visioning, co-design or systems thinking. In this paper, we report a case study of a graduate studio live project exploring the use of strategic design skills. The findings suggest that students spend more time on and practice synthesis skills for research, reframing and dealing with uncertainty. They also develop skills for modelling and prototyping to address the need to improve communication with stakeholders. On the contrary, they underdevelop skills such as speculation, stakeholder facilitation and implementation viability. While live projects offer benefits, not all strategic design skills are equally used. Instructors’ main role is to coach students and prepare them to interact with the client. Learning evaluation focuses not only on the process but also on the outcomes.

Original languageEnglish
JournalInternational Journal of Art and Design Education
ISSN1476-8062
DOIs
Publication statusE-pub ahead of print - 6 Jun 2024

Bibliographical note

Publisher Copyright:
© 2024 National Society for Education in Art and Design and John Wiley & Sons Ltd.

Keywords

  • design skills
  • design studio
  • live projects
  • strategic design

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