Abstract
On-line gaming became widespread in the last couple of years. The aim of the research presented in the paper is to figure out to what extent does game playing helps to strengthen weak ties and what additional factors influence this process. The approach is rather exploratory – some factors are grounded in theory, some are
new. These factors are age, gender, place of origin, number of their Facebook connections (friends in Facebook terminology), the amount of time they are on Facebook, the amount of time they keep the Facebook site open, the amount of time they play on-line games, and the reasons for starting to play on-line games.
Regarding the latter, we chose to focus only on escapist reasons.
new. These factors are age, gender, place of origin, number of their Facebook connections (friends in Facebook terminology), the amount of time they are on Facebook, the amount of time they keep the Facebook site open, the amount of time they play on-line games, and the reasons for starting to play on-line games.
Regarding the latter, we chose to focus only on escapist reasons.
Original language | English |
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Publication date | 2011 |
Number of pages | 2 |
Publication status | Published - 2011 |
Externally published | Yes |