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This work presents the implementation of synchronized multimedia streaming for the Apple iPhone platform. The idea is to stream multimedia content from a single source to multiple receivers with direct or multihop connections to the source. First we look into existing solutions for video streaming on the iPhone that use point-to-point architectures. After acknowledging their limitations, we propose a solution based on network coding to efficiently and reliably deliver the multimedia content to many devices in a synchronized manner. Then we introduce an application that implements this technique on the iPhone. We also present our testbed, which consists of 16 iPod Touch devices to showcase the capabilities of our application.
|Journal||I E E E Communications Magazine|
|Number of pages||7|
|Publication status||Published - Jun 2011|
|Event||Consumer Communications and Networking Conference - Las Vegas, NV, United States|
Duration: 9 Jan 2011 → 12 Jan 2011
|Conference||Consumer Communications and Networking Conference|
|City||Las Vegas, NV|
|Period||09/01/2011 → 12/01/2011|
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