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Abstract
Communication with remote persons over a video link is common today, e.g. to connect with family members abroad, particularly during the COVID-19 pandemic. However, social activities such as board games are rarely shared in this way, as common video chat software does not support this scenario well. However, interactive tabletops provide inherent support for natural tangible interaction with items on the tabletop surface. We present the Tabletop Teleporter, a setup designed to merge two remote locations into a single shared interaction space. We evaluate the system using a board game, focusing on the perceived immersion and connectedness of participants. Our evaluation shows that most measures for the social quality of a remotely shared game are not significantly different from one played with co-located participants, and that players prefer our setup over a pure videochat scenario.
Original language | English |
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Title of host publication | Proceedings - Pervasive Displays 2020 : 9th ACM International Symposium on Pervasive Displays, PerDis 2020 |
Editors | Sarah Clinch, Enrico Rukzio, Jan Gugenheimer |
Number of pages | 8 |
Publisher | Association for Computing Machinery (ACM) |
Publication date | 4 Jun 2020 |
Pages | 79-86 |
ISBN (Electronic) | 9781450379861 |
DOIs | |
Publication status | Published - 4 Jun 2020 |
Externally published | Yes |
Event | 9th ACM International Symposium on Pervasive Displays, PerDis 2020 - Manchester, United Kingdom Duration: 4 Jun 2020 → 5 Jun 2020 |
Conference
Conference | 9th ACM International Symposium on Pervasive Displays, PerDis 2020 |
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Country/Territory | United Kingdom |
City | Manchester |
Period | 04/06/2020 → 05/06/2020 |
Sponsor | ACM Special Interest Group on Computer-Human Interaction (SIGCHI), ACM Special Interest Group on Mobility of Systems, Users, Data and Computing ( SIGMOBILE) |
Series | Proceedings - Pervasive Displays 2020: 9th ACM International Symposium on Pervasive Displays, PerDis 2020 |
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Keywords
- board game
- evaluation
- gaming
- interactive surface
- social aspects
- tabletop
- tangible
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Dive into the research topics of 'Tabletop Teleporter: evaluating the immersiveness of remote board gaming'. Together they form a unique fingerprint.Projects
- 1 Finished
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VIGITIA: Vernetzte Intelligente Gegenstände durch, auf und um interaktive Tische im Alltag
Wimmer, R. (PI), Echtler, F. (CoI), Mthunzi, E. M. (Project Participant) & Maierhöfer, V. (Project Participant)
Bundesministerium für Bildung und Forschung (BMBF)
01/07/2019 → 30/06/2022
Project: Research