Tabletop Teleporter: evaluating the immersiveness of remote board gaming

Jasmin Odenwald, Sven Bertel, Florian Echtler

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

9 Citations (Scopus)

Abstract

Communication with remote persons over a video link is common today, e.g. to connect with family members abroad, particularly during the COVID-19 pandemic. However, social activities such as board games are rarely shared in this way, as common video chat software does not support this scenario well. However, interactive tabletops provide inherent support for natural tangible interaction with items on the tabletop surface. We present the Tabletop Teleporter, a setup designed to merge two remote locations into a single shared interaction space. We evaluate the system using a board game, focusing on the perceived immersion and connectedness of participants. Our evaluation shows that most measures for the social quality of a remotely shared game are not significantly different from one played with co-located participants, and that players prefer our setup over a pure videochat scenario.
Original languageEnglish
Title of host publicationProceedings - Pervasive Displays 2020 : 9th ACM International Symposium on Pervasive Displays, PerDis 2020
EditorsSarah Clinch, Enrico Rukzio, Jan Gugenheimer
Number of pages8
PublisherAssociation for Computing Machinery
Publication date4 Jun 2020
Pages79-86
ISBN (Electronic)9781450379861
DOIs
Publication statusPublished - 4 Jun 2020
Externally publishedYes
Event9th ACM International Symposium on Pervasive Displays, PerDis 2020 - Manchester, United Kingdom
Duration: 4 Jun 20205 Jun 2020

Conference

Conference9th ACM International Symposium on Pervasive Displays, PerDis 2020
Country/TerritoryUnited Kingdom
CityManchester
Period04/06/202005/06/2020
SponsorACM Special Interest Group on Computer-Human Interaction (SIGCHI), ACM Special Interest Group on Mobility of Systems, Users, Data and Computing ( SIGMOBILE)
SeriesProceedings - Pervasive Displays 2020: 9th ACM International Symposium on Pervasive Displays, PerDis 2020

Keywords

  • board game
  • evaluation
  • gaming
  • interactive surface
  • social aspects
  • tabletop
  • tangible

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