Tapping-In-Place: Increasing the Naturalness of Immersive Walking-In-Place Locomotion Through Novel Gestural Input

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

32 Citations (Scopus)

Abstract

Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an immersive virtual environment (IVE) offers a larger freedom of movement than the physical environment where the interaction is taking place. Such techniques are particularly useful when the spatial constraints are very prominent. However, many previous WIP techniques rely on the same gesture for input - a stepping gesture resembling the one performed when walking up a flight of stairs. It seems possible that this gesture may be perceived as more physically straining than real walking which may lead to a less natural walking experience. In this paper we present two novel forms of gestural input for WIP locomotion and describe a within subjects study comparing these to the traditional stepping gesture. The two gestures proposed are: a wiping gesture where the user alternately bends each knee, moving one lower leg backwards, and a tapping gesture where the user in turn lifts each heel without breaking contact with the ground. Visual feedback was delivered through a head-mounted display and auditory feedback was provided by means of a 24-channel surround sound system. The gestures were evaluated in terms of perceived naturalness, presence, and real world positional drift. The tapping gesture was significantly more natural than the wiping gesture and was experienced as significantly less strenuous than the other two techniques. Finally, the tapping gesture resulted in significantly less positional drift.
Original languageEnglish
Title of host publicationProceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI) : 3DUI 2013
Number of pages8
PublisherIEEE
Publication date2013
Pages31-38
ISBN (Print)978-1-4673-6097-5
ISBN (Electronic)978-1-4673-6098-2
DOIs
Publication statusPublished - 2013
Event3D User Interfaces 2013 (3DUI) - Orlando, FL, United States
Duration: 16 Mar 201317 Mar 2013

Conference

Conference3D User Interfaces 2013 (3DUI)
CountryUnited States
CityOrlando, FL
Period16/03/201317/03/2013

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Cite this

@inproceedings{d15fb2ef8c3545cb8d705f74ce014dee,
title = "Tapping-In-Place: Increasing the Naturalness of Immersive Walking-In-Place Locomotion Through Novel Gestural Input",
abstract = "Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an immersive virtual environment (IVE) offers a larger freedom of movement than the physical environment where the interaction is taking place. Such techniques are particularly useful when the spatial constraints are very prominent. However, many previous WIP techniques rely on the same gesture for input - a stepping gesture resembling the one performed when walking up a flight of stairs. It seems possible that this gesture may be perceived as more physically straining than real walking which may lead to a less natural walking experience. In this paper we present two novel forms of gestural input for WIP locomotion and describe a within subjects study comparing these to the traditional stepping gesture. The two gestures proposed are: a wiping gesture where the user alternately bends each knee, moving one lower leg backwards, and a tapping gesture where the user in turn lifts each heel without breaking contact with the ground. Visual feedback was delivered through a head-mounted display and auditory feedback was provided by means of a 24-channel surround sound system. The gestures were evaluated in terms of perceived naturalness, presence, and real world positional drift. The tapping gesture was significantly more natural than the wiping gesture and was experienced as significantly less strenuous than the other two techniques. Finally, the tapping gesture resulted in significantly less positional drift.",
author = "Nilsson, {Niels Christian} and Stefania Serafin and Laursen, {Morten Havm{\o}ller} and Pedersen, {Kasper S{\o}ndergaard} and Erik Sikstr{\"o}m and Rolf Nordahl",
year = "2013",
doi = "10.1109/3DUI.2013.6550193",
language = "English",
isbn = "978-1-4673-6097-5",
pages = "31--38",
booktitle = "Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI)",
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Nilsson, NC, Serafin, S, Laursen, MH, Pedersen, KS, Sikström, E & Nordahl, R 2013, Tapping-In-Place: Increasing the Naturalness of Immersive Walking-In-Place Locomotion Through Novel Gestural Input. in Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI): 3DUI 2013. IEEE, pp. 31-38, 3D User Interfaces 2013 (3DUI), Orlando, FL, United States, 16/03/2013. https://doi.org/10.1109/3DUI.2013.6550193

Tapping-In-Place: Increasing the Naturalness of Immersive Walking-In-Place Locomotion Through Novel Gestural Input. / Nilsson, Niels Christian; Serafin, Stefania; Laursen, Morten Havmøller; Pedersen, Kasper Søndergaard; Sikström, Erik; Nordahl, Rolf.

Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI): 3DUI 2013. IEEE, 2013. p. 31-38.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AU - Nilsson, Niels Christian

AU - Serafin, Stefania

AU - Laursen, Morten Havmøller

AU - Pedersen, Kasper Søndergaard

AU - Sikström, Erik

AU - Nordahl, Rolf

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N2 - Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an immersive virtual environment (IVE) offers a larger freedom of movement than the physical environment where the interaction is taking place. Such techniques are particularly useful when the spatial constraints are very prominent. However, many previous WIP techniques rely on the same gesture for input - a stepping gesture resembling the one performed when walking up a flight of stairs. It seems possible that this gesture may be perceived as more physically straining than real walking which may lead to a less natural walking experience. In this paper we present two novel forms of gestural input for WIP locomotion and describe a within subjects study comparing these to the traditional stepping gesture. The two gestures proposed are: a wiping gesture where the user alternately bends each knee, moving one lower leg backwards, and a tapping gesture where the user in turn lifts each heel without breaking contact with the ground. Visual feedback was delivered through a head-mounted display and auditory feedback was provided by means of a 24-channel surround sound system. The gestures were evaluated in terms of perceived naturalness, presence, and real world positional drift. The tapping gesture was significantly more natural than the wiping gesture and was experienced as significantly less strenuous than the other two techniques. Finally, the tapping gesture resulted in significantly less positional drift.

AB - Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an immersive virtual environment (IVE) offers a larger freedom of movement than the physical environment where the interaction is taking place. Such techniques are particularly useful when the spatial constraints are very prominent. However, many previous WIP techniques rely on the same gesture for input - a stepping gesture resembling the one performed when walking up a flight of stairs. It seems possible that this gesture may be perceived as more physically straining than real walking which may lead to a less natural walking experience. In this paper we present two novel forms of gestural input for WIP locomotion and describe a within subjects study comparing these to the traditional stepping gesture. The two gestures proposed are: a wiping gesture where the user alternately bends each knee, moving one lower leg backwards, and a tapping gesture where the user in turn lifts each heel without breaking contact with the ground. Visual feedback was delivered through a head-mounted display and auditory feedback was provided by means of a 24-channel surround sound system. The gestures were evaluated in terms of perceived naturalness, presence, and real world positional drift. The tapping gesture was significantly more natural than the wiping gesture and was experienced as significantly less strenuous than the other two techniques. Finally, the tapping gesture resulted in significantly less positional drift.

U2 - 10.1109/3DUI.2013.6550193

DO - 10.1109/3DUI.2013.6550193

M3 - Article in proceeding

SN - 978-1-4673-6097-5

SP - 31

EP - 38

BT - Proceedings of the 2013 IEEE Symposium on 3D User Interfaces (3DUI)

PB - IEEE

ER -