Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy

Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi Jain

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

4 Citations (Scopus)
Original languageEnglish
Title of host publicationTechnologies of Inclusive Well-Being : Serious Games, Alternative Realities, and Play Therapy
EditorsAnthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain
Number of pages10
Volume536
PublisherSpringer
Publication date3 Mar 2014
Pages1-10
Chapter1
ISBN (Print)978-3-642-45431-8
ISBN (Electronic)978-3-642-45432-5
DOIs
Publication statusPublished - 3 Mar 2014
SeriesStudies in Computational Intelligence
ISSN1860-949X

Keywords

  • Alternative realities
  • Serious Games
  • Play
  • Therapy
  • ICT
  • Healthcare
  • Inclusive well-being
  • Quality of Life (QOL)

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