Testing the effects of digital gamified creativity training

Liisa Irene Hänninen, Christian Byrge, Patricia Núñez Gómez, ChaoYing Tang, Kristian Brøndum, Sandra DIngli, Shirley Pulis Xerxen

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  • Finished

    CREMO: CReativity E-MOdules in Education

    Byrge, C. (PI), Nielsen, C. (Project Manager) & Kristiansen, K. B. (Project Coordinator)

    ERASMUS+, EU Forskning

    01/08/201531/07/2018

    Project: Research

  • Business Creativity

    Byrge, C. (PI)

    01/04/201301/04/2016

    Project: Research

  • Embodied Creativity Training Program

    Byrge, C. (Project Manager)

    01/04/201301/04/2016

    Project: Research