The AlloBrain: an Interactive Stereographic, 3D Audio Immersive Environment

Daniel Overholt, Graham Wakefield, JoAnn Kuchera Morin, Marcos Novak, Lance Putnam, John Thompson, Wesley Smith

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review


    This document describes the AlloBrain, the debut content created for presentation in the AlloSphere at the University of California, Santa Barbara, and the Cosm toolkit for the prototyping of interactive immersive environments using higher-order Ambisonics and stereographic projections. The Cosm toolkit was developed in order to support the prototyping of immersive applications that involve both visual and sonic interaction design. Design considerations and implementation details of both the Cosm toolkit and the AlloBrain are described in detail, as well as the development of custom human-computer interfaces and new audiovisual interaction methodologies within a virtual environment.
    Original languageEnglish
    Title of host publicationProceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems
    Number of pages6
    PublisherAssociation for Computing Machinery
    Publication date2008
    ISBN (Electronic)9788890341304
    Publication statusPublished - 2008
    EventCHI 2008, Conference on Human Factors in Computing Systems - Florence, Italy
    Duration: 6 Apr 200810 Apr 2008


    ConferenceCHI 2008, Conference on Human Factors in Computing Systems


    • Immersive Environments
    • Ambisonic Spatialization
    • Wireless Controller
    • Human-Computer Interaction
    • Visualization
    • Sonification

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