@inbook{f0685eed2a724ddb912cc11cc6a99900,
title = "The Augmented Performer and the Performative Augmentation: From Actualising Immersive Gameplay in the Concert Performance to Articulating Navigation in the User Interface",
abstract = "Composers, performers, and listeners usually regard musical compositions as unchangeable entities, which limits the composition techniques and decreases the originality of performers{\' } interpretations, thus leading to a stagnation of classical music culture. The significance and possibilities of interactive music systems have been widely recognised in the context of modern computer games. The concept of procedural music challenges the idea of a composition as a fixed formula. Similar to a computer game, a music score based on such techniques can take a plethora of unpredictable turns depending on the player{\' }s decisions. The purpose of this paper is to provide information for the use of music professionals and game researchers by exploring the possibilities of importing and merging game music scoring techniques to the classical electro- acoustic composition. Applying interactive music systems would help to widen the horizons of classical music. Developing new innovative tools and methodologies would also benefit game designers and music educators.",
author = "Maria Kallionpaa and Hans-Peter Gasselseder",
note = "Selected papers from event {"}Augmented Reality{"} published in anthology.",
year = "2016",
month = may,
day = "30",
language = "English",
isbn = "978-3-86488-103-9",
series = "Multimedia",
publisher = "vwh Verlag Werner H{\"u}lsbusch",
pages = "295--307",
editor = "Carsten Busch and J{\"u}rgen Sieck",
booktitle = "Kultur und Informatik",
}