The Development of a Real-Time Movement Sonification Exergame for Body-Weight Squat Training

Cherelle Connor*, Prithvi Ravi Kantan, Stefania Serafin

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

Participating in physical activities is often difficult for individuals living with blindness or other visual impairments. The use of exergames has shown promise in affording these individuals engaging and novel methods for participation in physical activity. Specifically, movement sonification is one method shown to be reliable in providing guidance and helping users orient their bodies in space. Through this research we aim to develop an auditory-only exergame that provides augmented feedback, using a combination of verbal instruction and real-time movement sonification, for low to no vision users to learn to perform body-weight squat movements correctly and safely. We anticipate that this research will assist in further establishing the importance of movement sonification feedback for better exercise training and comprehension in physical activity when no visual input is present.
Original languageEnglish
Title of host publicationProceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France) : SMC/JIM/IFC 2022
EditorsRomain Michon, Laurent Pottier, Yann Orlarey
Number of pages2
PublisherSound and Music Computing Network
Publication date2022
Pages675-676
ISBN (Electronic)978-2-9584126-0-9
DOIs
Publication statusPublished - 2022
Event19th Sound and Music Computing Conference, SMC 2022 - Saint-Etienne, France
Duration: 5 Jun 202212 Jun 2022

Conference

Conference19th Sound and Music Computing Conference, SMC 2022
Country/TerritoryFrance
CitySaint-Etienne
Period05/06/202212/06/2022
SeriesProceedings of the Sound and Music Computing Conference
ISSN2518-3672

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