The Effect of Geometric Realism on Presence in a Virtual Reality Game

Jonatan Salling Hvass, Oliver Stevns Larsen, Kasper Bøgelund Vendelbo, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.
Original languageEnglish
Title of host publicationVirtual Reality (VR), 2017
PublisherIEEE
Publication date2017
Pages339-340
ISBN (Print)978-1-5090-6648-3
ISBN (Electronic)978-1-5090-6647-6
DOIs
Publication statusPublished - 2017
EventIEEE Virtual Reality 2017 - Los Angeles, California, United States
Duration: 18 Mar 201722 Mar 2017
http://ieeevr.org/2017/

Conference

ConferenceIEEE Virtual Reality 2017
CountryUnited States
CityLos Angeles, California
Period18/03/201722/03/2017
Internet address

Fingerprint

Virtual reality
Textures
Hardware

Cite this

Hvass, J. S., Larsen, O. S., Vendelbo, K. B., Nilsson, N. C., Nordahl, R., & Serafin, S. (2017). The Effect of Geometric Realism on Presence in a Virtual Reality Game. In Virtual Reality (VR), 2017 (pp. 339-340). IEEE. https://doi.org/10.1109/VR.2017.7892315
Hvass, Jonatan Salling ; Larsen, Oliver Stevns ; Vendelbo, Kasper Bøgelund ; Nilsson, Niels Chr. ; Nordahl, Rolf ; Serafin, Stefania. / The Effect of Geometric Realism on Presence in a Virtual Reality Game. Virtual Reality (VR), 2017. IEEE, 2017. pp. 339-340
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Hvass, JS, Larsen, OS, Vendelbo, KB, Nilsson, NC, Nordahl, R & Serafin, S 2017, The Effect of Geometric Realism on Presence in a Virtual Reality Game. in Virtual Reality (VR), 2017. IEEE, pp. 339-340, IEEE Virtual Reality 2017 , Los Angeles, California, United States, 18/03/2017. https://doi.org/10.1109/VR.2017.7892315

The Effect of Geometric Realism on Presence in a Virtual Reality Game. / Hvass, Jonatan Salling; Larsen, Oliver Stevns; Vendelbo, Kasper Bøgelund; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

Virtual Reality (VR), 2017. IEEE, 2017. p. 339-340.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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