The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Tangible Widgets

Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

This paper investigates whether the illusion of internal state in passive tangible widgets is stronger when using one touchscreen device or two devices. Passive tangible widgets are an increasingly popular way to interact with tablet games. Since the production of passive widgets is usually cheaper than the production of widgets with internal state, it is much more cost-efficient to induce the illusion of internal state in passive widgets than to use tangible widgets with an actual internal state. An experiment was conducted where the participants’ belief in the illusion was determined by means of an interview with questions regarding the functionality of the tangible widgets. The results show that using two devices is significantly better at inducing the illusion of internal state.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
EditorsAnthony L. Brooks, Eva Brooks
PublisherSpringer
Publication date2017
Pages197-204
ISBN (Print)978-3-319-55833-2
ISBN (Electronic)978-3-319-55834-9
DOIs
Publication statusPublished - 2017
EventArtsIT, Interactivity & Game Creation 2016 - Aalborg University Esbjerg, Esbjerg, Denmark
Duration: 2 May 20163 May 2016
Conference number: 5
http://artsit.org/2016/show/home

Conference

ConferenceArtsIT, Interactivity & Game Creation 2016
Number5
LocationAalborg University Esbjerg
Country/TerritoryDenmark
CityEsbjerg
Period02/05/201603/05/2016
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume196
ISSN1867-8211

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