Abstract
Reactions reflecting the psychology behind a user’s desire to play games have been addressed in a number of studies. However, this paper focuses on a more inclusive understanding of how game elements, such as controls and objects, play their part in interactive storytelling and games. Based on findings from user studies and game theory, an open game world was constructed, in order to serve as a test environment. A survey was then developed in order to identify reactions and patterns in user responses to frequently used game elements. This study thus attempts to provide an insight into general reactions to game elements in open game worlds, and it aims at laying the foundations for defining a process which can be applied to user relations with game elements. Furthermore, it has potential uses for improved game and interactive storytelling application design.
Original language | English |
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Title of host publication | Interactive Storytelling : 6th International Conference on Interactive Digital Storytelling, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings |
Editors | Hertmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Catak |
Volume | 8230 |
Place of Publication | Berlin |
Publisher | Springer Publishing Company |
Publication date | 7 Nov 2013 |
Pages | 186-191 |
ISBN (Print) | 978-3-319-02755-5 |
ISBN (Electronic) | 978-3-319-02756-2 |
DOIs | |
Publication status | Published - 7 Nov 2013 |
Event | The 6th International Conference on Interactive Digital Storytelling - Bahçeşehir University, Istanbul, Turkey Duration: 6 Nov 2013 → 9 Nov 2013 http://gamesandnarrative.net/icids2013/ |
Conference
Conference | The 6th International Conference on Interactive Digital Storytelling |
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Location | Bahçeşehir University |
Country/Territory | Turkey |
City | Istanbul |
Period | 06/11/2013 → 09/11/2013 |
Internet address |
Series | Lecture Notes in Computer Science |
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ISSN | 0302-9743 |